Releases: Borf/BrowEdit3
v3.545
v3.543
Fixed the normal direction on the left wall faces.
v3.541
Fixed triangle direction when selecting tiles (only applies when selecting the tiles, not when the tiles are selected).
v3.539
Added lightmapnewaction to compile again
v3.536
Can now have more than 999 backup versions (Thanks Gak)
v3.535
Fixed the rsm/gnd shaders for the light. Gravity uses one weird formula, but after lots of testing, this one is very accurate.
v3.533
Added better support for GND versions 0x108 and 0x109.
Added better support for RSW version 0x206.
Changed the zNear value depending of the camera distance (it caused rendering issues with low water wave height).
Fixed a dirty chunk issue when the tile is a chunk's corner.
Show black edges for tileUp -1.
Removed water texture blending (it's barely noticeable and the client doesn't do that).
Increased water wave speed in the shader from 16.6 to 50 (a bit more accurate, but it's still off).
Fixed negative gat type rendering (what's going on at Gravity...).
Fixed the water height being reversed during quadtree calculation.
v3.529
For some reason github doesn't send content-length anymore. Added code to handle that (with an ugly progress bar hack)
v3.528
Delete tiles hotkey.
v3.526
No longer renders water on empty tiles or below tiles.
Fixed a potential crash with gizmo changes.