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--- | ||
title: Game Design Document | ||
linkTitle: Game Design Document | ||
description: Das Tower Defense Game Design Document | ||
weight: 200 | ||
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menu: | ||
main: | ||
weight: 100 | ||
pre: <i class='fa-solid fa-gamepad'></i> | ||
--- | ||
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Hier findest Du das Game Design Document (GDD) des Spiels. | ||
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Das GDD ist ein lebendes Dokument, dass das Konzept eines Spiels beschreibt. | ||
Hier findest Du Informationen über Genre, Design, Geschichte, Charaktere, Spielmechanik und/oder zur Projektorganisation und -planung. |
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--- | ||
title: Gameplay | ||
linkTitle: Gameplay | ||
description: Informationen über das Gameplay & Mechaniken | ||
weight: 100 | ||
--- | ||
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In diesem Abschnitt findest Du Informationen über das Gameplay und Mechaniken vom Spiel. |
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docs/content/game-design-document/gameplay/construction/index.md
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--- | ||
title: Rasterbasiertes Bauen | ||
linkTitle: Rasterbasiertes Bauen | ||
description: Informationen über das rasterbasierte Bauen | ||
weight: 30 | ||
--- | ||
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TODO: Miro-Karte "Rasterbasiertes Bauen" https://miro.com/app/board/uXjVPSFGLlk=/?share_link_id=408641872985 |
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docs/content/game-design-document/gameplay/enemies/index.md
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--- | ||
title: Gegner | ||
linkTitle: Gegner | ||
description: Informationen über Gegner | ||
weight: 60 | ||
--- | ||
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TODO: Miro-Karte "Vorgefertigte Wege, die leicht beeinflusst werden können durch den Spieler" https://miro.com/app/board/uXjVPSFGLlk=/?share_link_id=408641872985 | ||
TODO: Miro-Karte "Klasse" https://miro.com/app/board/uXjVPSFGLlk=/?share_link_id=408641872985 | ||
TODO: Miro-Karte "Gegner können nicht angreifen" |
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--- | ||
title: Levels | ||
linkTitle: Levels | ||
description: Informationen über Levels | ||
weight: 70 | ||
--- | ||
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TODO: Miro-Karte "Vorgefertigte Wege, die leicht beeinflusst werden können durch den Spieler" https://miro.com/app/board/uXjVPSFGLlk=/?share_link_id=408641872985 |
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docs/content/game-design-document/gameplay/loop-gameplay/index.md
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title: Loop-basierter Ablauf | ||
linkTitle: Loop-basierter Ablauf | ||
description: Informationen über loop-basierten Ablauf | ||
weight: 10 | ||
--- | ||
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TODO: Miro-Karte "Loop-basiertes GamePlay" https://miro.com/app/board/uXjVPSFGLlk=/?share_link_id=408641872985 | ||
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Auch hier mit drin ist die Miro-Karte bzgl. Level-Ideen. |
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docs/content/game-design-document/gameplay/resource-management/index.md
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title: Ressourcenmanagement | ||
linkTitle: Ressourcenmanagement | ||
description: Informationen über das Ressourcenmanagement | ||
weight: 40 | ||
--- | ||
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TODO: Miro-Karte "Nur Münzen" https://miro.com/app/board/uXjVPSFGLlk=/?share_link_id=408641872985 |
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title: Terrain | ||
linkTitle: Terrain | ||
description: Informationen über das Terrain | ||
weight: 20 | ||
--- | ||
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TODO: Miro-Karte "Berge, Möglichkeit 2" https://miro.com/app/board/uXjVPSFGLlk=/?share_link_id=408641872985 |
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title: Türme | ||
linkTitle: Türme | ||
description: Informationen über Türme | ||
weight: 50 | ||
--- | ||
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TODO: Miro-Karte "Türme" https://miro.com/app/board/uXjVPSFGLlk=/?share_link_id=408641872985 |
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--- | ||
title: Übersicht | ||
linkTitle: Übersicht | ||
description: Genre, Plattformen, Technologie, etc. | ||
weight: 1 | ||
--- | ||
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Dieses Dokument sollte von allen gelesen werden, die Interesse haben, bei der Entwicklung und beim Testen des Spiels mitzuhelfen. | ||
Es beschreibt das Design für das Community-Projekt Tower Defense Spiel. | ||
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## Titel | ||
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* Vorläufig: Tower Defense Spiel | ||
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## Genre | ||
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* Strategie | ||
* Tower Defense | ||
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## Setting | ||
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* Mittelalter/Fantasy | ||
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## Plattformen | ||
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* Windows >= 10 | ||
* macOS >= 12 | ||
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## Verteilung | ||
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* Kostenfrei auf Steam | ||
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## Technologie | ||
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* Unity 2021 LTS |