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Build: Beast Sense and Ravager Zoning

AvgZing edited this page Jan 21, 2024 · 1 revision

v1.6.0 implemented a Floating Text entity -- bridge:floatingtext. This is an invisible entity that can be renamed, and its nametag will be always visible. This can be used for a number of things -- but was added primarily for Beast Sense. While these entities can be Nametagged manually once summoned (you'll know its position by the shadow on the ground), it's suggested to nametag these entities via the /summon command. The syntax, in this case, would be /summon bridge:floatingtext "This Is My Name" 0 100 0 to summon a floating text named "This Is My Name" at 0, 100, 0.

For a beast sense setup, this may involve a /execute command that summons these entities at the positions of all of the ravagers, before killing these floatingtext entities after a short delay. If this setup would used, any floatingtext used outside of this purpose would want to be /tagged, so the /kill command can be set up to only kill entities with no tags.


Additionally, 1.6.0 implemented behavior to match java to allow ravagers to avoid berry bushes. Much like java, there is potential for the ravagers to de-zone, but this should simplify things overall.

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