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Releases: Bozar/OneMoreLevel

Version 0.4.4

18 Aug 10:34
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This minor release fine tunes difficulty.

New feature:

  • Press Ctrl-D to copy world name.

Mirror:

  • Restore 3/6 turns when hitting a phantom based on the number of new phantoms.
  • PC's image cannot collect a crystal directly. However, his image can push a phantom image around.

Factory:

  • Clarify that fake rare gadgets do not have to be far away from each other.

Ninja:

  • Increase time stop duration by 1 turn.

Snowrunner:

  • Onloading a unit of goods restores 4 turns.
  • There are more potential offload zones.

Railgun:

  • There are fewer passable grounds in the dungoen.
  • Newly created NPCs are not too far away from PC.
  • The special wall is not too far away from PC's start point.

Styx:

  • After waiting, PC's sight range restores to normal in 3 turns, instead of 4.
  • The lighthouse is dark grey by default. It turns to grey if PC is within 6 grids to a harbor.

Balloon:

  • PC only needs to reach 3 beacons, instead of 4, to beat the game.
  • Increase the number of walls and make them more scattered.

Desert:

  • Being adjacent to a sandworm costs an extra 2N - 1 turns instead of 2N turns, where N is the number of nearby sandworm segments.

Version 0.4.3

17 Jul 03:29
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Watch demo: https://www.youtube.com/watch?v=g6urNBa9G_I

This is a huge update. It adds new features including a debug menu and mouse support. It also adds a new world, Baron, in which you act as the baron in the tree to find out hidden bandits, and revamps all existing dungeons.

New features:

  • Debug menu: Press V to open debug menu. Change settings on the fly.
  • Mouse support: Set mouse_input to true to move, wait and reload game by mouse click. It is disabled by default.

Baron:

  • Add a new dungeon. You act as the baron in the tree to find out hidden bandits.

Desert:

  • Bumping a spice restores 6 turns, instead of 5.
  • If you start your turn beside a sandworm, every adjacent sandworm segment reduces your remaining time by 1 turn.
  • A sandworm spends fewer time on the ground. It also has a lower chance to leave spices behind.
  • A sandworm is more likely to appear in an open area. It is also more likely to move in a straight line.

Balloon:

  • Fix a bug that causes the wind to keep blowing in the same direction.

Knight:

  • Knights have a chance to approach captains or the boss if they cannot see PC, instead of keeping still.
  • Killing an enemy restores 6 turns, instead of 8.

Hound:

  • In order to beat the game, you need to hit the hound boss hard enough to drive it away. The boss slowly restores hit points. Moving and waiting costs no time. But your stick can only hit 24 times.

Ninja:

  • PC's time stop duration equals to 5 - PC_HIT_POINT.
  • Common ninjas do not move horizontally in mid-air.
  • Spawn a shadow ninja on a column that has the most soul fragments.

Frog:

  • Your sight range is 3 grids throughout the game. Hitting a frog knight reveals a small area around it permanently. Lands in the area will never be submerged by swamp.

Factory:

  • Add fake rare gadgets to misguide player.
  • A common gadget restores 5 turns, instead of 6.

Styx:

  • There are 3 harbors in Styx, instead of 4.
  • Increase the distance between harbors.

Railgun:

  • A survival kit restores 4 turns instead of 6.
  • A devil approaches a survival kit within 8 steps if it cannot see PC.

Mirror:

  • After hitting a phantom, restore 2 * (NEW_PHANTOMS + 1) turns, instead of 6.

Snowrunner:

  • Offloading a unit of goods restores 16 turns, instead of 24.
  • Turning a corner costs 1 to 3 turns.

Version 0.4.2

12 Mar 12:12
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SnowRunner:

  • Add a new dungeon. Deliver 5 units of goods by truck in a snow covered city.

Styx:

  • Change the winning condition. You need to reach at least one of the four hidden harbors to beat the game.

Desert:

  • The length of a sandworm ranges from 12 to 22, instead of 10 to 20.
  • A sandworm leaves fewer spices behind.

Balloon:

  • Restore turns based on the number of unexplored beacons.
    • 3+ beacons: Restore 1 turn.
    • 2 beacons: Restore 3 turns.
    • 1 beacon: Restore 5 turns.

Railgun:

  • Do not highlight pillar when it is out of sight.

Version 0.4.1

28 Oct 02:34
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Ninja:

  • Redesign the dungeon. The winning condition is still to kill all ninjas in one turn, but most mechanics are different from the previous version.

Frog:

  • Frogs that are out of PC's sight are visible once every few turns. Hitting a frog reveal all of them for one turn. Frog princess is always visible.

Desert:

  • A newly created sandworm only shows its head instead of a head and a segment in the first turn.

Hound:

  • Clearly state the winning condition at the beginning of the help.
  • Broken cage indicators are updated clockwise, starting from the top most one.

Factory:

  • Fix a building that has two external doors on the same side.

Version 0.4.0

08 Sep 14:20
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HTML5 version:

  • You can play the game directly on itch.io, but you cannot change game settings when doing so.

New keybinding:

  • Press U to start a new game with the same world tag and a random seed.

Factory:

  • Add a new dungeon. You need to collect three rare gadgets in an abandoned factory haunted by concrete objects.

Knight:

  • NPCs never stop chasing PC in sight, but PC can try to sneak away. This makes the dungeon harder.
  • NPCs block line of sight now.

Railgun:

  • You cannot move to or away from a devil in a straight line if: (1) The devil is in your sight and is about to attack. (2) There are no other devils in between you two. (3) You can move aside or shoot back.

Desert:

  • One of the first two sandworms may contain a quality spice, which speeds up the game progress.

Knight, Desert, Mirror:

  • The game no longer shows a warning message (DANGER) in side bar. You can tell the situation directly by observing symbols in the dungeon, and the game has already taken precautions to prevent players from making careless mistakes. So I think removing the text results in a more immersive experience.

Version 0.3.2

05 Jun 10:50
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Setting:

  • Replace world_tag with include_world. The new option accepts an array of world names from world_list.md. Use include_world or exclude_world to customize your world rotation list.

Dungeon:

  • Ninja: Add a new dungeon, Ninja, which requires you to kill all ninjas in one turn.

Version 0.3.1

29 Apr 01:33
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Setting:

  • The game now has more colors in addition to black, white and grey.
  • Leave setting.palette blank to use the default color theme. If you want to use another theme, copy a json file (for example, blue.json) from palette/ to data/, and then feed palette with a file name with or without the json file extension (both blue and blue.json works). You can also create your own theme based on default.json.

Hound:

  • Add a new dungeon, Hound. In in the moors at Baskerville Hall, find your way in a weird fog and survive three attacks from the Tindalos hound leader.

Frog:

  • A frog grapples and swallows PC in one turn.
  • A frog is more likely to move towards PC when it is more than 8 steps (instead of 12) away from PC.

Desert:

  • A sandworm with a quality spice appears at a more reasonable chance.
  • A sandworm is more likely to appear in an unoccupied grid.
  • A sandworm with more spices spends fewer time on the ground.
  • Collecting a spice restores 5 turns instead of 4.

Railgun:

  • Avoid generating overly long corridors.

Mirror:

  • There can be at most (5 - crystal) phantom images in the mirror world.
  • Bumping into a phantom restores 6 turns instead of 5.

Balloon:

  • Visit a beacon restores 3 turns instead of 4.
  • Revisit a beacon restores 3 turns.
  • Bumping into a chimney does not restore turns.
  • Visit at least 4 beacons to beat the game.

Version 0.3.1-Nightly-04-16-2021

16 Apr 02:28
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Pre-release

This is a nightly build for version 0.3.1. Some dungeons are slightly more challenging. I also add more colors to the game based on players' feedback. A colorful screen greatly improves the quality of live. It is the main reason that I publish this pre-release.

Setting:

  • Add more colors to the game. You cannot define your own palette yet.

Frog:

  • A frog grapples and swallows PC in one turn.
  • A frog is more likely to move towards PC when it is more than 8 steps (instead of 12) away from PC.

Desert:

  • A sandworm with a quality spice appears at a more reasonable chance.
  • A sandworm is more likely to appear in an unoccupied grid.
  • A sandworm with more spices spends fewer time on the ground.
  • Collecting a spice restores 5 turns instead of 4.

Railgun:

  • Avoid generating overly long corridors.

Mirror:

  • There can be at most (5 - crystal) phantom images in the mirror world.

Balloon:

  • Visit a beacon restores 3 turns instead of 4.
  • Revisit a beacon restores 3 turns.
  • Bump into a chimney does not restore turns.
  • Visit at least 4 beacons to beat the game.

Version 0.3.0

25 Mar 02:43
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The original version number is 0.2.2, because 0.2.X is about attacking methods and this release adds a new dungeon about ranged combats. However, after implementing a new shadow casting system, all existing dungeons look significantly different from before. So I have decided to bump the version number to 0.3.0.

Setting:

  • Set show_full_map to true to render the whole dungeon without light and shadow. This option is false by default.

Railgun:

  • Add a new themed dungeon. You need to shoot devils with your railgun in Baator.

Balloon, Desert, Frog, Knight, Mirror:

  • Cast shadows in these dungeons.

Balloon, Desert, Frog, Knight, Mirror, Styx:

  • Hide ground when it is covered by another sprite.

Knight:

  • Rewrite terrain generation code. Paths are narrower and more zigzagging now.
  • Add a counter that acts as a wall to show dead captains.

Desert:

  • Press Space to show the number of quality spices you have collected.

Styx:

  • PC's sight range is 3 instead of 4.

Version 0.2.1

03 Feb 02:48
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This release revamps all the existing dungeons and adds more keybindings and setting options to improve game experience. The rework follows four guidelines.

  • Player should have more choices about which dungeon to play.
  • The game should rely more on player tactics, rather than pure randomness.
  • The game should protect player from making careless mistakes.
  • Cut down garbage time.
    • The game ends automatically when player is checkmate.
    • Slightly shorten game time to avoid safe and repetitive player inputs.

Keybindings:

  • Press R to replay a dungeon.
  • Press Enter to wait.
  • Press Esc to view help when game ends.
  • Press Ctrl + C/Y to copy RNG seed to clipboard.
  • Press LB/RB and LT/RT to scroll help screen.

Settings:

  • In setting.json, feed exclude_world with world tags to filter out worlds from rotation.
  • Show a question mark beside version number if your setting file is broken.

Knight, Desert, Frog:

  • The game ends automatically when you can take no action or your only option is a suicidal step.

Knight:

  • You cannot wait or attack when in danger zone.
  • You cannot move into danger zone.

Frog:

  • You cannot wait in danger zone.
  • Wave counter starts from 1 instead of 0.

Desert:

  • You need to collect 3 quality spices (instead of 5) to beat the game.
  • Lower the chance to generate quality spices.
  • There are at most 2 sandworms.
  • Sandworms are longer.

Mirror:

  • Rewrite world generation code to make sure that there are always 5 mirrors on each side.
  • There are at most 5 phantom images in mirror world. Extra ones are removed whenever a new image is created.

Balloon:

  • Add indicators to the top left corner to show wind direction and duration.
  • The wind changes direction every 3 turns, instead of 4.
  • Add more chimneys to the map.
  • Reaching a destination restores 4 turns for once, instead of 10.
  • Bumping into a chimney restores 1 turns for once.

Styx:

  • Generate a map with more aligned arrows.
  • There are three harbors at different corners of the map. Beat the game by reaching a position near the harbor.
  • You can no longer bump into the lighthouse or the harbor.
  • Water waves carry PC over a distance automatically.
  • Press Space to wait 1 turn and refresh the map. The map no longer refreshes every few turns automatically.
  • When the lighthouse is off, moving one grid costs 2 turns. Otherwise it costs 1 turn to move.