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Merge pull request #37 from Brachi/bugfix/ISSUE-17-export-normals
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Bugfix/issue 17 export normals
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Brachi committed Jun 4, 2017
2 parents 2128ab7 + 2b08d88 commit 913b03e
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Showing 5 changed files with 231 additions and 50 deletions.
55 changes: 44 additions & 11 deletions albam/engines/mtframework/blender_export.py
Original file line number Diff line number Diff line change
Expand Up @@ -270,13 +270,40 @@ def _process_weights(weights_per_vertex, max_bones_per_vertex=4):
return new_weights_per_vertex


def _get_normals_per_vertex(blender_mesh):
normals = {}

if blender_mesh.has_custom_normals:
blender_mesh.calc_normals_split()
for loop in blender_mesh.loops:
normals.setdefault(loop.vertex_index, loop.normal)
else:
for vertex in blender_mesh.vertices:
normals[vertex.index] = vertex.normal
return normals


def _get_tangents_per_vertex(blender_mesh):
tangents = {}
try:
uv_name = blender_mesh.uv_layers[0].name
except IndexError:
uv_name = ''
blender_mesh.calc_tangents(uv_name)
for loop in blender_mesh.loops:
tangents.setdefault(loop.vertex_index, loop.tangent)
return tangents


def _export_vertices(blender_mesh_object, bounding_box, mesh_index, bone_palette):
blender_mesh = blender_mesh_object.data
vertex_count = len(blender_mesh.vertices)
uvs_per_vertex = get_uvs_per_vertex(blender_mesh_object)
weights_per_vertex = get_bone_indices_and_weights_per_vertex(blender_mesh_object)
weights_per_vertex = _process_weights(weights_per_vertex)
max_bones_per_vertex = max({len(data) for data in weights_per_vertex.values()}, default=0)
normals = _get_normals_per_vertex(blender_mesh)
tangents = _get_tangents_per_vertex(blender_mesh)

VF = VERTEX_FORMATS_TO_CLASSES[max_bones_per_vertex]

Expand All @@ -293,7 +320,7 @@ def _export_vertices(blender_mesh_object, bounding_box, mesh_index, bone_palette

vertices_array = (VF * vertex_count)()
has_bones = hasattr(VF, 'bone_indices')
has_second_uv_layer = hasattr(VF, 'uv2_x')

for vertex_index, vertex in enumerate(blender_mesh.vertices):
vertex_struct = vertices_array[vertex_index]

Expand All @@ -302,23 +329,30 @@ def _export_vertices(blender_mesh_object, bounding_box, mesh_index, bone_palette
if has_bones:
# applying bounding box constraints
xyz = vertices_export_locations(xyz, box_width, box_length, box_height)
vertex_struct.position_x = xyz[0]
vertex_struct.position_y = xyz[1]
vertex_struct.position_z = xyz[2]
vertex_struct.position_w = 32767

if has_bones:
weights_data = weights_per_vertex.get(vertex_index, [])
weight_values = [w for _, w in weights_data]
bone_indices = [bone_palette.index(bone_index) for bone_index, _ in weights_data]
array_size = ctypes.sizeof(vertex_struct.bone_indices)
vertex_struct.bone_indices = (ctypes.c_ubyte * array_size)(*bone_indices)
vertex_struct.weight_values = (ctypes.c_ubyte * array_size)(*weight_values)
vertex_struct.position_x = xyz[0]
vertex_struct.position_y = xyz[1]
vertex_struct.position_z = xyz[2]
vertex_struct.position_w = 32767
try:
vertex_struct.normal_x = round(((normals[vertex_index][0] * 0.5) + 0.5) * 255)
vertex_struct.normal_y = round(((normals[vertex_index][2] * 0.5) + 0.5) * 255)
vertex_struct.normal_z = round(((normals[vertex_index][1] * 0.5) + 0.5) * 255) * -1
vertex_struct.normal_w = 255
vertex_struct.tangent_x = round(((tangents[vertex_index][0] * 0.5) + 0.5) * 255)
vertex_struct.tangent_y = round(((tangents[vertex_index][2] * 0.5) + 0.5) * 255)
vertex_struct.tangent_z = round(((tangents[vertex_index][1] * 0.5) + 0.5) * 255) * -1
vertex_struct.tangent_w = 255
except KeyError:
# should not happen. TODO: investigate cases where it did happen
print('Missing normal in vertex {}, mesh {}'.format(vertex_index, mesh_index))
vertex_struct.uv_x = uvs_per_vertex.get(vertex_index, (0, 0))[0] if uvs_per_vertex else 0
vertex_struct.uv_y = uvs_per_vertex.get(vertex_index, (0, 0))[1] if uvs_per_vertex else 0
if has_second_uv_layer:
vertex_struct.uv2_x = 0
vertex_struct.uv2_y = 0
return vertices_array


Expand Down Expand Up @@ -376,7 +410,6 @@ def _export_meshes(blender_meshes, bounding_box, bone_palettes, exported_materia
vertex_position = 0
face_position = 0
for mesh_index, blender_mesh_ob in enumerate(blender_meshes):

level_of_detail = _infer_level_of_detail(blender_mesh_ob.name)
bone_palette_index = 0
bone_palette = []
Expand Down
46 changes: 33 additions & 13 deletions albam/engines/mtframework/blender_import.py
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,6 @@
from albam.engines.mtframework.mappers import BONE_INDEX_TO_GROUP
from albam.lib.misc import chunks
from albam.lib.half_float import unpack_half_float
from albam.lib.geometry import y_up_to_z_up
from albam.lib.blender import strip_triangles_to_triangles_list, create_mesh_name
from albam.registry import blender_registry

Expand Down Expand Up @@ -97,21 +96,35 @@ def import_mod(blender_object, file_path, **kwargs):


def _build_blender_mesh_from_mod(mod, mesh, mesh_index, name, materials):
me_ob = bpy.data.meshes.new(name)
ob = bpy.data.objects.new(name, me_ob)

imported_vertices = _import_vertices(mod, mesh)
vertex_locations = imported_vertices['locations']
vertex_normals = imported_vertices['normals']
uvs_per_vertex = imported_vertices['uvs']
weights_per_bone = imported_vertices['weights_per_bone']
indices = get_indices_array(mod, mesh)
indices = strip_triangles_to_triangles_list(indices)
faces = chunks(indices, 3)
uvs_per_vertex = imported_vertices['uvs']
weights_per_bone = imported_vertices['weights_per_bone']

me_ob = bpy.data.meshes.new(name)
ob = bpy.data.objects.new(name, me_ob)
assert min(indices) >= 0, "Bad face indices" # Blender crashes if not
me_ob.from_pydata(vertex_locations, [], faces)

me_ob.create_normals_split()

assert min(indices) >= 0 # Blender crashes if not
me_ob.from_pydata(vertex_locations, [], chunks(indices, 3))
me_ob.validate(clean_customdata=False)
me_ob.update(calc_edges=True)
me_ob.polygons.foreach_set("use_smooth", [True] * len(me_ob.polygons))
me_ob.validate()

loop_normals = []
for loop in me_ob.loops:
loop_normals.append(vertex_normals[loop.vertex_index])

me_ob.normals_split_custom_set_from_vertices(vertex_normals)
me_ob.use_auto_smooth = True

mesh_material = materials[mesh.material_index]
if not mesh.use_cast_shadows and mesh_material.use_cast_shadows:
Expand Down Expand Up @@ -161,16 +174,23 @@ def _import_vertices_mod156(mod, mesh):
vertices_array = get_vertices_array(mod, mesh)

if mesh.vertex_format != 0:
vertices = (transform_vertices_from_bbox(vf, box_width, box_height, box_length)
for vf in vertices_array)
locations = (transform_vertices_from_bbox(vf, box_width, box_height, box_length)
for vf in vertices_array)
else:
vertices = ((vf.position_x, vf.position_y, vf.position_z) for vf in vertices_array)
vertices = (y_up_to_z_up(vertex_tuple) for vertex_tuple in vertices)
vertices = ((x / 100, y / 100, z / 100) for x, y, z in vertices)
locations = ((vf.position_x, vf.position_y, vf.position_z) for vf in vertices_array)

locations = map(lambda t: (t[0] / 100, t[2] / -100, t[1] / 100), locations)
# from [0, 255] o [-1, 1]
normals = map(lambda v: (((v.normal_x / 255) * 2) - 1,
((v.normal_y / 255) * 2) - 1,
((v.normal_z / 255) * 2) - 1), vertices_array)
# y up to z up
normals = map(lambda n: (n[0], n[2] * -1, n[1]), normals)

# TODO: investigate why uvs don't appear above the image in the UV editor
list_of_tuples = [(unpack_half_float(v.uv_x), unpack_half_float(v.uv_y) * -1) for v in vertices_array]
return {'locations': list(vertices),
return {'locations': list(locations),
'normals': list(normals),
# TODO: investigate why uvs don't appear above the image in the UV editor
'uvs': list(chain.from_iterable(list_of_tuples)),
'weights_per_bone': _get_weights_per_bone(mod, mesh, vertices_array)
}
Expand Down
40 changes: 20 additions & 20 deletions albam/engines/mtframework/mod_156.py
Original file line number Diff line number Diff line change
Expand Up @@ -229,14 +229,14 @@ class VertexFormat0(Structure):
_fields_ = (('position_x', c_float),
('position_y', c_float),
('position_z', c_float),
('normal_x', c_byte),
('normal_y', c_byte),
('normal_z', c_byte),
('normal_w', c_byte),
('tangent_x', c_byte),
('tangent_y', c_byte),
('tangent_z', c_byte),
('tangent_w', c_byte),
('normal_x', c_ubyte),
('normal_y', c_ubyte),
('normal_z', c_ubyte),
('normal_w', c_ubyte),
('tangent_x', c_ubyte),
('tangent_y', c_ubyte),
('tangent_z', c_ubyte),
('tangent_w', c_ubyte),
('uv_x', c_ushort), # half float
('uv_y', c_ushort), # half float
('uv2_x', c_ushort), # half float
Expand All @@ -254,14 +254,14 @@ class VertexFormat(Structure):
('position_w', c_short),
('bone_indices', c_ubyte * 4),
('weight_values', c_ubyte * 4),
('normal_x', c_byte),
('normal_y', c_byte),
('normal_z', c_byte),
('normal_w', c_byte),
('tangent_x', c_byte),
('tangent_y', c_byte),
('tangent_z', c_byte),
('tangent_w', c_byte),
('normal_x', c_ubyte),
('normal_y', c_ubyte),
('normal_z', c_ubyte),
('normal_w', c_ubyte),
('tangent_x', c_ubyte),
('tangent_y', c_ubyte),
('tangent_z', c_ubyte),
('tangent_w', c_ubyte),
('uv_x', c_ushort), # half float
('uv_y', c_ushort), # half float
('uv2_x', c_ushort), # half float
Expand All @@ -288,10 +288,10 @@ class VertexFormat5(Structure):
('position_w', c_short),
('bone_indices', c_ubyte * 8),
('weight_values', c_ubyte * 8),
('normal_x', c_byte),
('normal_y', c_byte),
('normal_z', c_byte),
('normal_w', c_byte),
('normal_x', c_ubyte),
('normal_y', c_ubyte),
('normal_z', c_ubyte),
('normal_w', c_ubyte),
('uv_x', c_ushort), # half float
('uv_y', c_ushort), # half float
)
Expand Down
22 changes: 22 additions & 0 deletions tests/mtframework/conftest.py
Original file line number Diff line number Diff line change
Expand Up @@ -69,6 +69,28 @@ def pytest_generate_tests(metafunc):
TEMP_FILES_TO_DELETE.update(exported_files)

metafunc.parametrize("mod156_original, mod156_exported", mods, scope='module', ids=ids_exported)
# XXX TODO: simplify this, too much duplication!
elif 'mod156_mesh_original' and 'mod156_mesh_exported' in metafunc.fixturenames:
exported_files = []
blender_path = metafunc.config.getoption('blender')
if not blender_path:
pytest.skip('No blender bin path supplied')
else:
if not ARC_FILES_EXPORTED:
albam_import_export(blender_path, ARC_FILES)
ARC_FILES_EXPORTED = True
exported_files = [f + '.exported' for f in ARC_FILES]

mod_files_original, ids_original = _get_files_from_arcs(extension='.mod', arc_list=ARC_FILES)
mod_files_exported, ids_exported = _get_files_from_arcs(extension='.mod', arc_list=exported_files)

meshes_original, ids_original = _get_array_members_from_files(mod_files_original, ids_original, Mod156, 'meshes_array')
meshes_exported, ids_exported = _get_array_members_from_files(mod_files_exported, ids_exported, Mod156, 'meshes_array')
meshes = list(zip(meshes_original, meshes_exported))
ids = list(zip(ids_original, ids_exported))
TEMP_FILES_TO_DELETE.update(exported_files)

metafunc.parametrize("mod156_mesh_original, mod156_mesh_exported", meshes, scope='module', ids=ids_exported)


def pytest_sessionfinish(session, exitstatus):
Expand Down
118 changes: 112 additions & 6 deletions tests/mtframework/test_mod156_export.py
Original file line number Diff line number Diff line change
@@ -1,5 +1,7 @@
from itertools import chain

import pytest

from albam.engines.mtframework.utils import get_vertices_array
from tests.conftest import assert_same_attributes, assert_approximate_fields

Expand Down Expand Up @@ -81,9 +83,113 @@ def test_meshes_array_immutable_fields(mod156_original, mod156_exported):
assert_same_attributes(mesh_original, mesh_exported, 'vertex_stride')


def test_mesh_vertices_bone_weights_sum(mod156_original, mod156_exported):
# almost duplicate from test_mod156.py
for mesh_index, mesh in enumerate(mod156_exported.meshes_array):
mesh_vertices = get_vertices_array(mod156_exported, mesh)
for vertex_index, vertex in enumerate(mesh_vertices):
assert not mod156_exported.bone_count or sum(vertex.weight_values) == 255
XFAILS = {
'test_mesh_vertices[uPl00ChrisNormal.arc.exported-->pl0000.mod-->meshes_array-0]',
'test_mesh_vertices[uPl00ChrisNormal.arc.exported-->pl0000.mod-->meshes_array-6]',
'test_mesh_vertices[uPl00ChrisNormal.arc.exported-->pl0000.mod-->meshes_array-7]',
'test_mesh_vertices[uPl00ChrisNormal.arc.exported-->pl0000.mod-->meshes_array-8]',
'test_mesh_vertices[uPl00ChrisNormal.arc.exported-->pl0000.mod-->meshes_array-9]',
'test_mesh_vertices[uPl00ChrisNormal.arc.exported-->pl0000.mod-->meshes_array-16]',
'test_mesh_vertices[uPl00ChrisNormal.arc.exported-->pl0000.mod-->meshes_array-17]',
'test_mesh_vertices[uPl00ChrisNormal.arc.exported-->pl0000.mod-->meshes_array-18]',
'test_mesh_vertices[uPl00ChrisNormal.arc.exported-->pl0000.mod-->meshes_array-25]',
'test_mesh_vertices[uPl00ChrisNormal.arc.exported-->pl0000.mod-->meshes_array-26]',
'test_mesh_vertices[uPl00ChrisNormal.arc.exported-->pl0000.mod-->meshes_array-27]',
'test_mesh_vertices[uPl00ChrisNormal.arc.exported-->pl0000.mod-->meshes_array-35]',
'test_mesh_vertices[uPl00ChrisNormal.arc.exported-->pl0000.mod-->meshes_array-41]',
'test_mesh_vertices[uPl00ChrisNormal.arc.exported-->pl0000.mod-->meshes_array-42]',
'test_mesh_vertices[uPl00ChrisNormal.arc.exported-->pl0000.mod-->meshes_array-43]',
'test_mesh_vertices[uPl00ChrisNormal.arc.exported-->pl0000.mod-->meshes_array-50]',
'test_mesh_vertices[uPl00ChrisNormal.arc.exported-->pl0000.mod-->meshes_array-51]',
'test_mesh_vertices[uPl00ChrisNormal.arc.exported-->pl0000.mod-->meshes_array-59]',
'test_mesh_vertices[uPl00ChrisNormal.arc.exported-->pl0000.mod-->meshes_array-60]',
'test_mesh_vertices[uPl00ChrisNormal.arc.exported-->pl0000.mod-->meshes_array-67]',
'test_mesh_vertices[uPl00ChrisNormal.arc.exported-->pl0000.mod-->meshes_array-72]',
'test_mesh_vertices[uPl00ChrisNormal.arc.exported-->pl0000.mod-->meshes_array-73]',
'test_mesh_vertices[uPl00ChrisNormal.arc.exported-->pl0000.mod-->meshes_array-74]',
'test_mesh_vertices[uPl00ChrisNormal.arc.exported-->pl0000.mod-->meshes_array-75]',
'test_mesh_vertices[uPl00ChrisNormal.arc.exported-->pl0000.mod-->meshes_array-79]',
'test_mesh_vertices[uPl00ChrisNormal.arc.exported-->pl0000.mod-->meshes_array-82]',
'test_mesh_vertices[uPl00ChrisNormal.arc.exported-->pl0000.mod-->meshes_array-83]',
'test_mesh_vertices[uPl00ChrisNormal.arc.exported-->pl0000.mod-->meshes_array-84]',
'test_mesh_vertices[uPl00ChrisNormal.arc.exported-->pl0000.mod-->meshes_array-89]',
'test_mesh_vertices[uPl00ChrisNormal.arc.exported-->pl0000.mod-->meshes_array-90]',
'test_mesh_vertices[uPl00ChrisNormal.arc.exported-->pl0000.mod-->meshes_array-97]',
'test_mesh_vertices[uPl00ChrisNormal.arc.exported-->pl0000.mod-->meshes_array-114]',
'test_mesh_vertices[uPl00ChrisNormal.arc.exported-->pl0000.mod-->meshes_array-154]',
'test_mesh_vertices[uPl00ChrisNormal.arc.exported-->pl0000.mod-->meshes_array-156]',
}


def test_mesh_vertices(request, mod156_mesh_original, mod156_mesh_exported):
FAILURE_RATIO = 0.15
TANGENT_LIMIT = 20

mod_original = mod156_mesh_original._parent_structure
mod_exported = mod156_mesh_exported._parent_structure

mesh_original_vertices = get_vertices_array(mod_original, mod156_mesh_original)
mesh_exported_vertices = get_vertices_array(mod_exported, mod156_mesh_exported)

if mod156_mesh_original.vertex_count != mod156_mesh_exported.vertex_count:
pytest.xfail('Mesh different vertex count. Using second vertex buffer? Research needed')
elif request.node.name in XFAILS:
pytest.xfail('Normals expected to be above failure ratio. Needs research in Blender')

failed_pos_vertices = []
failed_uvs = []
failed_norm_x_vertices = []
failed_norm_y_vertices = []
failed_norm_z_vertices = []
failed_norm_w_vertices = []
failed_tang_x_vertices = []
failed_tang_y_vertices = []
failed_tang_z_vertices = []
failed_tang_w_vertices = []

for vertex_index, vertex_ori in enumerate(mesh_original_vertices):
vertex_exp = mesh_exported_vertices[vertex_index]
pos_original = vertex_ori.position_x, vertex_ori.position_y, vertex_ori.position_z
pos_exported = vertex_exp.position_x, vertex_exp.position_y, vertex_exp.position_z
uv_original = vertex_ori.uv_x, vertex_ori.uv_y
uv_exported = vertex_exp.uv_x, vertex_ori.uv_y

if pos_original != pos_exported:
failed_pos_vertices.append(vertex_index)
if uv_original != uv_exported:
failed_uvs.append(vertex_index)

check_normal(vertex_index, vertex_ori.normal_x, vertex_exp.normal_x, failed_norm_x_vertices)
check_normal(vertex_index, vertex_ori.normal_y, vertex_exp.normal_y, failed_norm_y_vertices)
check_normal(vertex_index, vertex_ori.normal_z, vertex_exp.normal_z, failed_norm_z_vertices)
check_normal(vertex_index, vertex_ori.normal_w, vertex_exp.normal_w, failed_norm_w_vertices)

try:
check_normal(vertex_index, vertex_ori.tangent_x, vertex_exp.tangent_x, failed_tang_x_vertices, TANGENT_LIMIT)
check_normal(vertex_index, vertex_ori.tangent_y, vertex_exp.tangent_y, failed_tang_y_vertices, TANGENT_LIMIT)
check_normal(vertex_index, vertex_ori.tangent_z, vertex_exp.tangent_z, failed_tang_z_vertices, TANGENT_LIMIT)
check_normal(vertex_index, vertex_ori.tangent_w, vertex_exp.tangent_w, failed_tang_w_vertices, TANGENT_LIMIT)
except AttributeError:
pass

assert not failed_pos_vertices
assert not failed_uvs
assert not failed_norm_w_vertices
assert not failed_tang_w_vertices
assert len(failed_norm_x_vertices) / len(mesh_original_vertices) < FAILURE_RATIO
assert len(failed_norm_y_vertices) / len(mesh_original_vertices) < FAILURE_RATIO
assert len(failed_norm_z_vertices) / len(mesh_original_vertices) < FAILURE_RATIO
# TODO: Improve and research tangets. For now there are many failures, but good enough in-game
"""
FAILURE_RATIO_TANGENT = 0.30
assert len(failed_tang_x_vertices) / len(mesh_original_vertices) < FAILURE_RATIO_TANGENT
assert len(failed_tang_y_vertices) / len(mesh_original_vertices) < FAILURE_RATIO_TANGENT
assert len(failed_tang_z_vertices) / len(mesh_original_vertices) < FAILURE_RATIO_TANGENT
"""


def check_normal(vertex_index, normal_original, normal_exported, failed_list, limit=10):
is_ok = normal_original == pytest.approx(normal_exported, abs=limit)

if not is_ok:
failed_list.append((vertex_index, normal_original, normal_exported))

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