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Fix 64bit string formatting issues on iOS
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aburgel committed Oct 30, 2013
1 parent 74c9e66 commit 4918329
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Showing 3 changed files with 8 additions and 8 deletions.
4 changes: 2 additions & 2 deletions framework/Source/GPUImageBoxBlurFilter.m
Original file line number Diff line number Diff line change
Expand Up @@ -66,11 +66,11 @@ + (NSString *)fragmentShaderForOptimizedBlurOfRadius:(NSUInteger)blurRadius sigm
uniform highp float texelWidthOffset;\n\
uniform highp float texelHeightOffset;\n\
\n\
varying highp vec2 blurCoordinates[%d];\n\
varying highp vec2 blurCoordinates[%lu];\n\
\n\
void main()\n\
{\n\
lowp vec4 sum = vec4(0.0);\n", 1 + (numberOfOptimizedOffsets * 2) ];
lowp vec4 sum = vec4(0.0);\n", (unsigned long)(1 + (numberOfOptimizedOffsets * 2)) ];
#else
[shaderString appendFormat:@"\
uniform sampler2D inputImageTexture;\n\
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8 changes: 4 additions & 4 deletions framework/Source/GPUImageGaussianBlurFilter.m
Original file line number Diff line number Diff line change
Expand Up @@ -116,11 +116,11 @@ + (NSString *)fragmentShaderForStandardBlurOfRadius:(NSUInteger)blurRadius sigma
[shaderString appendFormat:@"\
uniform sampler2D inputImageTexture;\n\
\n\
varying highp vec2 blurCoordinates[%d];\n\
varying highp vec2 blurCoordinates[%lu];\n\
\n\
void main()\n\
{\n\
lowp vec4 sum = vec4(0.0);\n", (blurRadius * 2 + 1) ];
lowp vec4 sum = vec4(0.0);\n", (unsigned long)(blurRadius * 2 + 1) ];
#else
[shaderString appendFormat:@"\
uniform sampler2D inputImageTexture;\n\
Expand Down Expand Up @@ -274,11 +274,11 @@ + (NSString *)fragmentShaderForOptimizedBlurOfRadius:(NSUInteger)blurRadius sigm
uniform highp float texelWidthOffset;\n\
uniform highp float texelHeightOffset;\n\
\n\
varying highp vec2 blurCoordinates[%d];\n\
varying highp vec2 blurCoordinates[%lu];\n\
\n\
void main()\n\
{\n\
lowp vec4 sum = vec4(0.0);\n", 1 + (numberOfOptimizedOffsets * 2) ];
lowp vec4 sum = vec4(0.0);\n", (unsigned long)(1 + (numberOfOptimizedOffsets * 2)) ];
#else
[shaderString appendFormat:@"\
uniform sampler2D inputImageTexture;\n\
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4 changes: 2 additions & 2 deletions framework/Source/GPUImageSingleComponentGaussianBlurFilter.m
Original file line number Diff line number Diff line change
Expand Up @@ -121,11 +121,11 @@ + (NSString *)fragmentShaderForOptimizedBlurOfRadius:(NSUInteger)blurRadius sigm
uniform highp float texelWidthOffset;\n\
uniform highp float texelHeightOffset;\n\
\n\
varying highp vec2 blurCoordinates[%d];\n\
varying highp vec2 blurCoordinates[%lu];\n\
\n\
void main()\n\
{\n\
lowp float sum = 0.0;\n", 1 + (numberOfOptimizedOffsets * 2) ];
lowp float sum = 0.0;\n", (unsigned long)(1 + (numberOfOptimizedOffsets * 2)) ];
#else
[shaderString appendFormat:@"\
uniform sampler2D inputImageTexture;\n\
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