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Reworked the box blur in the same fashion as the new Gaussian blur, s…
…o it is now truly smooth across various radii.
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Original file line number | Diff line number | Diff line change |
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@@ -1,10 +1,7 @@ | ||
#import "GPUImageTwoPassTextureSamplingFilter.h" | ||
#import "GPUImageGaussianBlurFilter.h" | ||
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/** A hardware-accelerated 9-hit box blur of an image | ||
/** A hardware-accelerated box blur of an image | ||
*/ | ||
@interface GPUImageBoxBlurFilter : GPUImageTwoPassTextureSamplingFilter | ||
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/// A scaling for the size of the applied blur, default of 1.0 | ||
@property(readwrite, nonatomic) CGFloat blurSize; | ||
@interface GPUImageBoxBlurFilter : GPUImageGaussianBlurFilter | ||
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@end |
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