Skip to content

Version 1.2.0

Latest
Compare
Choose a tag to compare
@SamBoots SamBoots released this 08 Jun 20:16
· 3 commits to main since this release

Fixed texture mod loading

The previous build required you to write the texture path without the extension for material (.mat) files. In the new build it is now accounted for and will correctly load the texture files regardless of the .png or .dds file description.
In addition, even if a material file has marked a texture as texture.png, it is still able to load the .dds version of that texture if it can find one. So modifications on material files to support .dds is not required.

Dynamic texture loading

The big new feature of this build, you load in textures dynamically when you need them in a level. This reduces the overall VRAM usage which helps a wider selection of graphic cards with lower VRAM while also enabling them to use high-resolution texture packs. Load times between levels have slightly increased since the game will now load the required textures for each level instead of loading all of them on startup.

Full changelist

  • Added dynamic texture loading
  • Added more light on textures meant to be lights
  • Fix texture mod loading
  • Fix issue related to cloaked ships showing up as green instead of black
  • Fix issue with compressed texture with less then 8 bits per pixel
  • Fix automap aspect ratio

Contributors

Thank you @Lehm2000 for:

  • Adding dynamic texture loading #24
  • Adding more light on textures meant to be lights #25
  • Fix texture mod loading #23
  • Fix issue related to cloaked ships showing up as green instead of black #19
  • Fix issue with compressed texture with less then 8 bits per pixel #18

Thank you @jstanley0 for:

  • Fix automap aspect ratio #17