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Original file line number | Diff line number | Diff line change |
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PART | ||
{ | ||
name = bahaCLSMissileIR | ||
module = Part | ||
author = SuicidalInsanity | ||
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MODEL | ||
{ | ||
model = BDArmoryExtended/Parts/CLS/Assets/Model_IR | ||
texture = CLSrocket, BDArmoryExtended/Parts/CLS/Assets/CLSrocket | ||
} | ||
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rescaleFactor = 1 | ||
TechRequired = Unresearcheable | ||
entryCost = 0 | ||
cost = 0 | ||
category = none | ||
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title = CLS Rocket | ||
manufacturer = #loc_BDArmory_agent_title //Bahamuto Dynamics | ||
description = A small, short range Air Suppression Missile intended to achieve through volume of munitions what a single larger, heavier, and more capable missile does singly, but more cheaply and harder to evade. | ||
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision | ||
attachRules = 1,1,0,0,1 | ||
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// --- standard part parameters --- | ||
mass = 0.012 | ||
dragModelType = default | ||
maximum_drag = 0.01 | ||
minimum_drag = 0.01 | ||
angularDrag = 1 | ||
crashTolerance = 5 | ||
maxTemp = 3600 | ||
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MODULE | ||
{ | ||
name = MissileLauncher | ||
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shortName = CLS-IR | ||
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thrust = 15// Combine this with very short BoostTime to 'cold launch' munition | ||
cruiseThrust = 1 | ||
dropTime = 0 //how many seconds after release until engine ignites | ||
boostTime = .20 //seconds of boost phase | ||
cruiseTime = 7 | ||
cruiseDelay = 0.25 //seconds of delay between boost and cruise | ||
guidanceActive = true //missile has guidanceActive | ||
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deployAnimationName = GRocketDeploy | ||
deployTime = 0.09 | ||
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decoupleSpeed = 10 | ||
decoupleForward = true | ||
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optimumAirspeed = 320 | ||
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homingType = aam | ||
missileType = missile | ||
targetingType = heat | ||
heatThreshold = 50 | ||
maxOffBoresight = 180 | ||
uncagedLock = true | ||
lockedSensorFOV = 20 | ||
DetonationDistance = 0 | ||
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maxAoA = 20 | ||
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aero = true | ||
liftArea = 0.0010 | ||
steerMult = 0.43 | ||
maxTorque = 12 | ||
torqueRampUp = 50000 | ||
aeroSteerDamping = 0.5 | ||
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minStaticLaunchRange = 500 | ||
maxStaticLaunchRange = 3750 | ||
audioClipPath = BDArmory/Sounds/rocketLoop | ||
boostClipPath = BDArmory/Sounds/rocketLoop | ||
exhaustPrefabPath = BDArmory/Models/exhaust/smallExhaust | ||
boostTransformName = boostTransform | ||
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engageAir = true | ||
engageMissile = false | ||
engageGround = true | ||
engageSLW = false | ||
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} | ||
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MODULE | ||
{ | ||
name = BDExplosivePart | ||
tntMass = 1.04 | ||
warheadType = Standard | ||
} | ||
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} |
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Original file line number | Diff line number | Diff line change |
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PART | ||
{ | ||
name = bahaCLSMissileRD | ||
module = Part | ||
author = SuicidalInsanity | ||
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MODEL | ||
{ | ||
model = BDArmoryExtended/Parts/CLS/Assets/Model_RD | ||
texture = CLSrocket, BDArmoryExtended/Parts/CLS/Assets/CLSrocket | ||
} | ||
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rescaleFactor = 1 | ||
TechRequired = Unresearcheable | ||
entryCost = 0 | ||
cost = 0 | ||
category = none | ||
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title = CLS Rocket | ||
manufacturer = #loc_BDArmory_agent_title //Bahamuto Dynamics | ||
description = A small, short range Air Suppression Missile intended to achieve through volume of munitions what a single larger, heavier, and more capable missile does singly, but more cheaply and harder to evade. This variant is radar guided. | ||
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision | ||
attachRules = 1,1,0,0,1 | ||
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// --- standard part parameters --- | ||
mass = 0.012 | ||
dragModelType = default | ||
maximum_drag = 0.01 | ||
minimum_drag = 0.01 | ||
angularDrag = 1 | ||
crashTolerance = 5 | ||
maxTemp = 3600 | ||
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MODULE | ||
{ | ||
name = MissileLauncher | ||
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shortName = CLS-RD | ||
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thrust = 15// Combine this with very short BoostTime to 'cold launch' munition | ||
cruiseThrust = 1 | ||
dropTime = 0 //how many seconds after release until engine ignites | ||
boostTime = .20 //seconds of boost phase | ||
cruiseTime = 7 | ||
cruiseDelay = 0.25 //seconds of delay between boost and cruise | ||
guidanceActive = true //missile has guidanceActive | ||
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deployAnimationName = GRocketDeploy | ||
deployTime = 0.09 | ||
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decoupleSpeed = 10 | ||
decoupleForward = true | ||
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optimumAirspeed = 320 | ||
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homingType = aam | ||
missileType = missile | ||
targetingType = radar | ||
activeRadarRange = 6000 | ||
maxOffBoresight = 180 | ||
uncagedLock = true | ||
lockedSensorFOV = 20 | ||
DetonationDistance = 0 | ||
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maxAoA = 20 | ||
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aero = true | ||
liftArea = 0.0010 | ||
steerMult = 0.43 | ||
maxTorque = 12 | ||
torqueRampUp = 50000 | ||
aeroSteerDamping = 0.5 | ||
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minStaticLaunchRange = 200 | ||
maxStaticLaunchRange = 3750 | ||
audioClipPath = BDArmory/Sounds/rocketLoop | ||
boostClipPath = BDArmory/Sounds/rocketLoop | ||
exhaustPrefabPath = BDArmory/Models/exhaust/smallExhaust | ||
boostTransformName = boostTransform | ||
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engageAir = true | ||
engageMissile = false | ||
engageGround = true | ||
engageSLW = false | ||
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} | ||
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MODULE | ||
{ | ||
name = BDExplosivePart | ||
tntMass = 1.04 | ||
warheadType = Standard | ||
} | ||
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} |
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Original file line number | Diff line number | Diff line change |
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PART | ||
{ | ||
name = bahaCLS_Long | ||
module = Part | ||
author = SuicidalInsanity | ||
//mesh = Model.mu | ||
rescaleFactor = 1 | ||
node_attach = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0 | ||
TechRequired = precisionEngineering | ||
entryCost = 5500 | ||
cost = 2000 | ||
category = none | ||
bdacategory = Missiles | ||
subcategory = 0 | ||
bulkheadProfiles = srf | ||
title = #loc_BDArmory_part_bahaCLS_Long | ||
manufacturer = #loc_BDArmory_agent_title //Bahamuto Dynamics | ||
description = #loc_BDArmory_part_CLS_long_Desc | ||
attachRules = 1,1,1,1,0 | ||
stackSymmetry = 2 | ||
mass = 0.36 | ||
dragModelType = default | ||
maximum_drag = 0.1 | ||
minimum_drag = 0.1 | ||
angularDrag = .25 | ||
crashTolerance = 20 | ||
maxTemp = 2000 | ||
fuelCrossFeed = True | ||
thermalMassModifier = 6.0 | ||
emissiveConstant = 0.95 | ||
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MODEL | ||
{ | ||
model = BDArmoryExtended/Parts/CLS/CLSlong | ||
texture = CLSPod, BDArmoryExtended/Parts/CLS/CLSPod | ||
} | ||
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MODULE | ||
{ | ||
name = MissileLauncher | ||
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shortName = CLS-24 | ||
thrust = 15 //Used by Weaponmanager for selection, doesn't need to mirror submunition | ||
guidanceActive = true | ||
maxTurnRateDPS = 35// This + thrust used for Weapon selection, | ||
optimumAirspeed = 320 //used to perform DLZ checks, which controls when it will be launched | ||
missileType = missile | ||
homingType = aam //subMunition homing type | ||
targetingType = heat //have these have same values as submunition | ||
heatThreshold = 50 | ||
maxOffBoresight = 180 | ||
minStaticLaunchRange = 500//set these to submunition values | ||
maxStaticLaunchRange = 5500 | ||
engageAir = true | ||
engageMissile = false | ||
engageGround = false | ||
engageSLW = false | ||
} | ||
MODULE | ||
{ | ||
name = MultiMissileLauncher | ||
deployAnimationName = CLSPod | ||
launchTransformName = launchers //name of launch transforms | ||
subMunitionName = bahaCLSMissileIR//name of missile launched by MML. leave blank if a VLS or similar and missile is selected by player | ||
subMunitionPath = BDArmoryExtended/Parts/CLS/Assets/Model_IR //leave blank if a VLS or similar | ||
salvoSize = 4 //missiles fired per Fire command, if blank will fire all tubes | ||
isClusterMissile = false //is this a standard missile with cluster submunition warhead? | ||
isMultiLauncher = true //is this a multi-missile pod? | ||
useSymCounterpart = true //if launcher has a symmetry twin, have it fire as well? | ||
overrideReferenceTransform = true //use vessel prograde for referenceTranform (used for aiming) instead of part's transform if launcher expected to be canted/top-launch | ||
tntMass = 1.04 //use submunition tntmass value - used for partmenu RMB infocard | ||
launcherCooldown = 10 | ||
offset = 0.6 //offset missile should spawn in front of launcher transform, in meters | ||
} | ||
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MODULE | ||
{ | ||
name = ModuleMissileRearm | ||
reloadTime = 5 //time, in seconds | ||
AccountForAmmo = true //ammo carried has mass/cost? | ||
MissileName = bahaCLSMissileIR//name of submunition as it appears in the .cfg name field - e.g. "bahaAim120" | ||
ammoCount = 24 //starting ammo | ||
maxAmmo = 24 //maximum ammo carried? uses 1 ammo per submunition if a MultiMissilelauncher | ||
} | ||
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} | ||
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