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Releases: BrettRyland/BDArmory-Extended

BDarmory 1.3.9.1

16 Feb 03:35
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-Adds Chinese localization, courtesy of Marv1n
-corrects a couple of bulletDef subProjectileCount fields

BDA-E 1.3.9

01 Feb 00:34
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-Fix localization error on the 37mm ammo box.
-Fix attach node positions on 37mm ammo drum.
-Fix HACM attach node.
-Fix flakcannon/100mmTurret/130mmTurret flak ammo dispersion.
-Add Pulselaser to showcase charge mechanics.
-Add Pavise CIMS Turret to showcase multimissileLauncher turrets
-Changed RIM-162 to RIM-66D.
-RIM-66D changed to use BDA's new Kappa guidance.
-37mm twin Turret no longer has overly large base.
-Some performance fixes for the laser AGMs.
-Moved the Homing Hydra to the missiles tab.

BDA-E 1.3.7

02 Dec 23:26
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-Clustermissile submunitions reduced to 8
-reload times of reloadable rails increased
-some long range missiles swapped from GPS to inertial initial guidance
-tweak accuracy of the 100/130mm turrets
-increase torsion cannon max range
-Fix missile thrust/aero performance on various missiles that were underperforming

BDA-E 1.3.6

28 Sep 19:48
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Bugfix release
-Fix various localization issues
-Fix non-reloadable Missile pod broken scaling
-Fix AIM-54 terminal maneuvers wiggliness
-Tweak Swordfish torpedo guidance to make it more effective at longer ranges

BDA-E 1.3.5

16 Sep 23:27
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-Adds Swordfish Passive Sonar torpedo
-Adds Tigershark heavy Active Sonar torpedo
-Adds triple torpedo launcher
-Adds passive sonar pod
-Tweaks accuracy of 100mm/130mm/flakcannon proximity rounds
-Reloadable missile pod now has increased rescaling capability
-VLS Quad is now rescalable.
-Increase PD MG range slightly

BDA-E 1.3.1

01 Sep 01:57
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-Molot now uses dynamic GPS coords
-Fix transforms used for launch clearance check on CLS pods - should no longer have clearance problems when mounted on propeller planes
-Fix .cfg issue with PD MG turret
-Fix Phoenix not being loadable in the reloadable missile bay
-Fix Bomblet Dispenser ejecting its bombs sideways
-VLS quad Launcher can now specify salvo size instead of being locked to 1 (pending BDA 1.6.5.1)
-VLS Quad launcher opening anim now a bit faster (pending BDA 1.6.5.1)

BDA-E 1.3

06 Aug 23:44
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-Adds localization, tags to all BDA-E parts
-Some tweaks to part cost
-Adds fuelswap option for droptanks if B9PS installed
-Adds VLS quad launcher
-Adds RIM-162 missile
-Adds AIM-54 Phoenix
-Adds Cloaking Device
-Fixes issue with CLS-24 missilepod
-Improve cluster missile submunition performance
-Reduced CLS missile tracking slightly, boosted thrust slightly
-Fixes Eifreet exhaust FX
-Fixes Hotspur exhaust FX
-Improved Homing Hydra Rocket turn rate
-Improved Firelance performance
-APS and Point Defense blister turret moved to Countermeasures tab
-Point Defense turret can now be used manually/by the AI against non-missile targets
-37mm CIWS turret will now automatically engage incoming missiles

BDA-E 1.2.0.5

24 May 00:53
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-Fixes 130mm flakshell velocity.
-Increases 57mm ammoDrum capacity to 192.
-Fixes a number of BDA-E HP values missing from the HP patch.
-Fixes some missing missile exhaustFX
-MissilePod now properly works as a reloadable rail.
-MissilePod is now scalable.

BDA-E 1.2.0.3

09 Apr 22:09
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-Tweak to Repulsor implementation.
-Restores cluster missile now that they work again.

BDA-E 1.2.0.2

05 Apr 17:10
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Ver 1.2 for BDA 1.6.0.0
======Ver 1.2 ================
-Adds 37mm turret
-Adds 37mm CIWS
-Adds 37mm Ammo drum
-Adds Torsion Cannon
-Adds 57mm AntiTank gun
-Adds 57mm Ammo box
-Tweaked 57/76/100/130mm turret sizes
-Added attachnodes to Turrets
-Reduced 130mm Turret firerate
-new fire/reload SFX for 75/76/100/130mm turrets
-Tweaked Turret Ammos; AP/Incendiary rounds now have small delay-fuzed bursting charges
-Tweaked flak cannon performance
-Chemical Laser attach orientation fixed
-Chemlaser damage boosted 25%
-Chemlaser given 0.25deg gimbal
-Plasmabeam mass reduced
-Plasmabeam damage increased
-Mauser RoF decreased to 1100
-Repeater damage decreased
-Weapon accuracies tweaked
-Adds single missile ordinance sidebay
-Adds Cluster Missile
-Adds bomblet dispenser
-Adds a bunch of new missiles, models from Toonu; Many thanks!

  • Long range radar missile
  • Antiship Missile
  • Long Range ATG Missile
  • Heavy ATG Missile
  • Long range heatseeking Missile
  • Extended long range heatseeking Missile
  • Homing Anti-ECM Missile
  • Short range High Impact radar Missile
  • Light short range radar Missile
  • Short Range Pursuit heatseeking Missile
  • Short Range swarm heatseeking missile
  • Rear-Aspect heatseeking Missile
  • Passive medium range radar Missile
  • New model for the AIM-4s
  • New model for the HARM AA