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After /wb fill dynmap have some empty spaces #156

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writingdeveloper opened this issue Sep 7, 2019 · 12 comments
Open

After /wb fill dynmap have some empty spaces #156

writingdeveloper opened this issue Sep 7, 2019 · 12 comments

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@writingdeveloper
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Server OS : Ubuntu 18.04 LTS Server
RAM : 16GB
Minecraft Version : 1.14.4
Spigot Version : 1.14.4

I tried /wb fill command to fill all the maps in Dynmap. I it seems working, but there are some problems. It loads almost done but, there are spaces in some part and even I tried /wb fill again, it doesn't loaded.

Is there any solutions with this problem?

[Sample Screen Shot]

Cap 2019-09-07 11-44-20-829

@Lammendam
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Lammendam commented Sep 7, 2019

These map sections are not rendered by worldborder for some reason.
I teleported to one of these sections and used /dynmap radiusrender 50 and on dynmap this section appeared because these chunks rendered by me.
Unfortunately, I also have such a problem, and it is quite serious (map fragment):
Screenshot_3

@Tsoccerguy3
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you forgot to run the spigot --forceUpgrade switch once , on your map and this is a Dynmap thing. you have chunks in 2 different minecraft versions .

https://www.spigotmc.org/threads/bukkit-craftbukkit-spigot-bungeecord-1-14-4-development-builds.369724/

@Darkitz
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Darkitz commented Sep 17, 2019

Can confirm that this is an issue:

Spigot 14.4

i already cleared the whole dynmap stuff and rerendered it.
Server was created on 1.14.4 and is that version since.

Pretty much has to be an issue with WorldBorder rendering
Screenshot_20190917_122544
(as you can see on the right side, manually visited places don't have that issue)

@ajgeiss0702
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Are there any updates to when this will be fixed? This is pretty annoying

@Tsoccerguy3
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Tsoccerguy3 commented Jan 3, 2020

I compiled this build for 1.15.1 if you are going to upgrade your server https://github.com/Fejm/WorldBorder . but those dark areas are lighting issues in the map chunks and have nothing to do with the plugin . i recommend you purge all the maps . disable dynmap , do your trims or fill maintenance . run spigot --forceUpgrade 1 time so that you are not forcing updates on the fly . and get the cleanlight plugin and run it on all your worlds . Now that maintenance is done , restore the dynmap plugin and do a full render . If you have a virtual server hosting company , you will need to do this locally on your personal computer logging in on localhost and make your self OP

@ajgeiss0702
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The dark areas are definitely not lighting issues:
image

@Brettflan
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Brettflan commented Jan 23, 2020

The dark areas are definitely not lighting issues:

You're right, they are almost certainly Dynmap rendering issues.

@ajgeiss0702
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Is there any way to fix it then, other than flying to every single blank spot?

@Tsoccerguy3
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Is there any way to fix it then, other than flying to every single blank spot?
I just explained this here and there is no shortcut
#156 (comment)

@Tsoccerguy3
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Here is a well groomed map as an example . set up using the method i explained . http://81.19.208.15:25666/index.html

@Northbadge
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Just came back after a year, surprised that this hasn't been at least acknowledged as a bug...

Problem arises from #101(In an attempt to reduce the problem), and was noticed again in #145.

The workaround is to run /wb fill with force = true
/wb world fill 20 208 true

@HauserGrim
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Just came back after a year, surprised that this hasn't been at least acknowledged as a bug...

Problem arises from #101(In an attempt to reduce the problem), and was noticed again in #145.

The workaround is to run /wb fill with force = true
/wb world fill 20 208 true

Or just use another plugin. (Chunkmaster / Fast Chunk Pregenerator)
I do not recommend using WB at 1.13+

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