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BrutalCoding/runtime_inspector

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Device Preview for Flutter

Approximate how your app looks and performs on another device.

Device Preview for Flutter

Runtime Inspector is based on Device Preview

A spin-off from Device Preview, which can be found here: https://github.com/aloisdeniel/flutter_device_preview

Thanks to aloisdeniel for putting up a great package.

Why not a fork? Because I tend to deviate the code a lot and committing these changes back will make it too different.

Runtime Inspector is intended to be a one-stop plugin for you and your testers. Monkey testing enhanced!

Runtime Inspector features

  • Option to clear app cache (SharedPrefences, getTemporaryDirectory() getApplicationSupportDirectory() but not this plugin preferences)
  • Option to reset to default values (Clears preferences of this plugin)
  • Option to access "End User Experience" menu (the app as seen by your end users, with options)
  • Option to force rebuild widget tree
  • 0 linter issues
  • Updated example app with button to save or clear cached boolean
  • General bug fixes

Runtime Inspector roadmap 2022

The following is a list of things that I would like to finish in no particular order.

  • Migrate from Provider to Riverpod
  • Migrate to full sound null safety
  • GH Action "Version Bot" ersioning each merge to main (pubspec patch bump, git annotated tag and auto-generated CHANGELOG.md - All done through GH Actions)
  • GH Action "PR Bot", to analyze and test your PR's for each commit. Only PR's with green checks will be reviewed!
  • GH Action "Code Coverage Bot", to generate a HTML code coverage report and upload to GitHub Pages. Triggered on merge to dev.

Main features (from Device Preview)

  • Preview any device from any device

  • Change the device orientation

  • Dynamic system configuration (language, dark mode, text scaling factor, ...)

  • Freeform device with adjustable resolution and safe areas

  • Keep the application state

  • Plugin system (Screenshot, File explorer, ...)

  • Customizable plugins

Quickstart

Add dependency to your pubspec file

Since Device Preview is a simple Dart package, you have to declare it as any other dependency in your pubspec.yaml file.

dependencies:
  device_preview: 
    git:
      url: https://github.com/BrutalCoding/runtime_inspector
      ref: dev # Feel free to try another the branch
      path: device_preview/

Add DevicePreview

Wrap your app's root widget in a DevicePreview and make sure to :

  • Set your app's useInheritedMediaQuery to true.
  • Set your app's builder to DevicePreview.appBuilder.
  • Set your app's locale to DevicePreview.locale(context).

Make sure to override the previous properties as described. If not defined, MediaQuery won't be simulated for the selected device.

import 'package:device_preview/device_preview.dart';

void main() => runApp(
  DevicePreview(
    enabled: !kReleaseMode,
    builder: (context) => MyApp(), // Wrap your app
  ),
);

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      useInheritedMediaQuery: true,
      locale: DevicePreview.locale(context),
      builder: DevicePreview.appBuilder,
      theme: ThemeData.light(),
      darkTheme: ThemeData.dark(),
      home: const HomePage(),
    );
  }
}

Documentation

Open the website

Demo

Open the demo

Limitations

Think of Device Preview as a first-order approximation of how your app looks and feels on a mobile device. With Device Mode you don't actually run your code on a mobile device. You simulate the mobile user experience from your laptop, desktop or tablet.

There are some aspects of mobile devices that Device Preview will never be able to simulate. When in doubt, your best bet is to actually run your app on a real device.