The TNAH-Engine is a game engine written in C++ and OpenGL for the requirements of ICT397.
The engine has been further developed for ICT398 - Murdoch University.
- Clone the latest version of the engine with
git clone https://github.com/BryceStandley/TNAH-Engine.git
- Ensure Visual Studio 2019 or greater is installed including Visual C++ packages
- Simply open the .sln file in either Visual Studio 2019 or JetBrains Rider of Unreal Engine
- Click build
- Pressing 1 at runtime will toggle the mouse cursor lock to the center of the application window
- Pressing 2 at runtime will toggle the wireframe rendering mode
- Using the WASD keys will allow the camera to move around the scene
- Unlocking the cursor allows use of the aditional conrols window to modify different variables like camera movement speed.
The TNAH-Engine is an ongoing development project which will see additions of may different components and models.
- Collision Detection via ReactPhysics3D
- Advanced Physics via Internally build physics library
- 3D Meshes via Assimp
- AI Emotion System via Internally build emotion library
- Audio via NA
- Simple Editor