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Animation Toolkit

Repository for animation demos and tools

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Tools and dependencies

To obtain the source and generate build files, you will need to install git and cmake. To build, you will also need to install GLEW, GLFW, and GLM.

  • GLEW: Needed for accessing openGL 4.0 features
  • GLFW: Implements our window and user interaction events, such as mouse and keyboard
  • GLM: Implements useful vector and matrix functionality for graphics

On windows, the dependencies are included in this repository. For macOS, you will need to install a subset of them separately.

Windows

On windows

macOS

On macOS, run the following commands in terminal

  • brew install cmake
  • brew install glew
  • brew install glfw3

GLM is included with this repository but you can also install it using the instructions here.

Ubuntu

On Ubuntu, run the following commands in terminal

  • sudo apt-get install cmake
  • sudo apt-get libglew-dev
  • sudo apt-get install libglfw3-dev

GLM is included with this repository but you can also install it.

  • sudo apt-get install libglm-dev

Build on windows

First, open the folder containing this source in Explorer. From here, right-click and open Git Bash. This will open a terminal window.

From git bash, run the following commands

  • mkdir build
  • cd build
  • cmake -G "Visual Studio 16 2019" ..

Running these commands in git bash should look something like this.

The above commands will create Visual Studio project files inside the build folder. It is important to create the subdirectory build, to keep our repository clean of generated files.

Double click on CS312-GettingStarted.sln to open the project. If you don't know where to start with visual studio, or need a refresher, this video shows how to build, run, and debug with Visual Studio

Build on macOS

From terminal, navigate to the folder containing this code. Then, run the following commands

  • mkdir build
  • cd build
  • cmake ..
  • make
  • ../bin/<demo-name>

Running these commands in terminal should look something like this.

Running cmake .. will generate Makefiles for this project. Running make compiles the program. The last command runs the compiled program. You can also use Visual Studio to run and debug this program. It is important to create the subdirectory build, to keep our repository clean of generated files.

If you don't know where to start compiling and running C++, or need a refresher, this video shows how to build, run, and debug with terminal or Visual Studio Code on macOS

Build on Ubuntu

From terminal, navigate to the folder containing this code. Then, run the following commands

  • mkdir build
  • cd build
  • cmake ..
  • make
  • ../bin/<demo-name>

Running cmake .. will generate Makefiles for this project. Running make compiles the program. The last command runs the compiled program. You can also use Visual Studio to run and debug this program. It is important to create the subdirectory build, to keep our repository clean of generated files.

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Animation demos and tools for Bryn Mawr CS317

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