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Eco

A game for minetest

Proof of concept Simutrans/SimCity/Network$A4 clone

State: WIP

TODO

Materials

Middle age:

  • stone

  • gravel

  • wood

  • wood-planks

  • bricks

  • iron

  • coal

  • gold

  • sand

  • wheat

  • flour

  • bread

Modern:

  • concrete
  • metal
  • glass
  • copper
  • oil
  • plastic

Future:

  • ?

Buildings

Middle age:

  • Cobble-streets (needs stone)
  • Town center 2x2
  • Cobble/Wood buildings (shop, residnetial)
  • Shops
  • Stone quarry (produces stone)
  • Forestry (produces wood)
  • Charcoal factory (consumes wood -> produces coal)
  • Sawmill (consumes wood -> produces wood-planks)
  • Mine-shaft (iron, copper, etc) (produces iron / copper)
  • Steel hut (consumes iron and coal -> produces metal)
  • Agriculture (farm / surrounding crop-land) (produces wheat)
  • ? Water supply
  • ? Transportation

Modern:

  • Concrete/Tar streets (stone + gravel)
  • Town center 3x3
  • Brick/Concrete buildings (shop, residential)
  • ? Factories
  • ? Power supply

Future:

  • ? Space travel stuff
  • ? Orbital platforms (energy, launch, research, production)
  • ? Space elevator

Far future:

  • ? Other planets/systems

Technical

Near-term:

  • area-influence/environment (noisy, dirty, etc)
  • placement restictions (money, materials?)
  • power/liquid-distribution networks (building_lib_interconnect)
  • building-timers (building_lib)
  • building-updates depending on environment
  • transport connections / routes (building_lib_transport)

Long-term:

  • attack/defense buildings/units
  • disasters (famine, earthquake, drought)

Licenses

Code

  • MIT

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