A game for minetest
Proof of concept Simutrans/SimCity/Network$A4 clone
State: WIP
Middle age:
-
stone
-
gravel
-
wood
-
wood-planks
-
bricks
-
iron
-
coal
-
gold
-
sand
-
wheat
-
flour
-
bread
Modern:
-
concrete
-
metal
-
glass
-
copper
-
oil
-
plastic
Future:
- ?
Middle age:
- Cobble-streets (needs
stone
) - Town center 2x2
- Cobble/Wood buildings (shop, residnetial)
- Shops
- Stone quarry (produces
stone
) - Forestry (produces
wood
) - Charcoal factory (consumes
wood
-> producescoal
) - Sawmill (consumes
wood
-> produceswood-planks
) - Mine-shaft (iron, copper, etc) (produces
iron
/copper
) - Steel hut (consumes
iron
andcoal
-> producesmetal
) - Agriculture (farm / surrounding crop-land) (produces
wheat
) - ? Water supply
- ? Transportation
Modern:
- Concrete/Tar streets (
stone
+gravel
) - Town center 3x3
- Brick/Concrete buildings (shop, residential)
- ? Factories
- ? Power supply
Future:
- ? Space travel stuff
- ? Orbital platforms (energy, launch, research, production)
- ? Space elevator
Far future:
- ? Other planets/systems
Near-term:
- area-influence/environment (noisy, dirty, etc)
- placement restictions (money, materials?)
- power/liquid-distribution networks (
building_lib_interconnect
) - building-timers (
building_lib
) - building-updates depending on environment
- transport connections / routes (
building_lib_transport
)
Long-term:
- attack/defense buildings/units
- disasters (famine, earthquake, drought)
- MIT