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Merge pull request #9 from BykadorovR/BykadorovR-patch-1
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BykadorovR committed Jun 12, 2024
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[![ClangFormat](https://github.com/BykadorovR/Raytracer/actions/workflows/clang-format-check.yml/badge.svg)](https://github.com/BykadorovR/Raytracer/actions/workflows/clang-format-check.yml)

This project is a graphics engine utilizing the Vulkan API, offering a comprehensive set of features to facilitate the development of visually compelling applications. The engine includes support for terrain rendering, various lighting models, particle systems, skeletal animation and more.
This project is a cross-platform (Windows, Linux, Android) graphic engine utilizing the Vulkan API, offering a comprehensive set of features to facilitate the development of visually compelling applications. The engine includes support for terrain rendering, various lighting models, particle systems, skeletal animation and more.

# Structure

- **dev/master** branch contains classic rasterization engine
- **raytracing** branch contains Path Tracer with importance sampling using compute shader
- [samples](samples) set of samples which demonstates how to use the engine
- [samples](samples) set of samples which demonstates how to use the engine with description and videos

# Architecture

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- [Vulkan SDK](https://www.lunarg.com/vulkan-sdk/)
- C++ compiler with C++20 support
- [Python](https://www.python.org/) 3.12.0 or above to download assets
- Currently Windows is the only tested and supported OS

## Build

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cd build
cmake ..
cmake --build .
```
```

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