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Windows input system for Unity3D using GetAsyncKeyState() from Windows user32.dll to avoid not-english IME problems in Unity3D Input.GetKey() function.

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Windows Virtual Key Wrapper ver 1.0.2 Written by Byulbram (KwangSam Kim) 2016 (byulbram@gmail.com)

Windows input system for Unity3D using GetAsyncKeyState() from Windows user32.dll to avoid not-english IME problems in Unity3D Input.GetKey() function. You can use Unity Keycode in this WinInput.GetKey()

You can use this code for free at any situation.

How To Use: Just insert "using WindowsInput" to your code and use WinInput.GetKey() instead of Input.GetKey() This will work on Windows PC Platform

Sample Scene: https://github.com/Byulbram/WinInputSample

Update Log:

1.0.0 (2016)

1.0.1 (2021.01.08): Fixed Bug for Getkey not released. thanks to 우유들컴(4joseph)

1.0.2 (2021.01.08): Added GetKeyDown and GetKeyUp function. thanks to FlashScape

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Windows input system for Unity3D using GetAsyncKeyState() from Windows user32.dll to avoid not-english IME problems in Unity3D Input.GetKey() function.

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