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This repository has been archived by the owner on Jul 1, 2021. It is now read-only.
Added the wave scene allowing management of rift and enemies spawn. Also added a way to check the number of enemies attached to each individual rift. This allows to determine the end of the wave and display a progress bar. 7ea5f54
Issue: I added a function to the rift to clear the area around them. However, called from _ready(), a rift outside the base area still get surrounded.
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Should probably be implemented in abstract_level.gd.
During the wave:
At the end of the wave:
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