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bugfix for issue #7 #8

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insanity54
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I did a quick test and this seems to prevent the server from crashing when a player leaves the server while gliding. Dunno if it's the best fix, but it is a fix.

@SwissalpS
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yes, this does fix #7.
#11 uses another approach by avoiding the use of core.get_player_by_name() and checking for child attachement instead.

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