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Improved coroutine modules * Now they only work if gamemode is survival or adventure. * Stealer now drops garbage items that block useful items from chest from being taken, when the chest is full as well... * Stealer now checks whether armor slot isn't occupied, when equipping while stealing. * Removed forgotten debug message. Improved ItemStack?.isEmpty() * Used kotlin contract to make stack smart-cast to not null ItemStack. Improved AutoPot, AutoSoup * No longer closes visually open inventory when simulating inventory closing after each click. A bit of refactoring and other minor stuff.
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