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Telly scaffold and alternation #1314

Merged
merged 7 commits into from Sep 15, 2023
Merged

Telly scaffold and alternation #1314

merged 7 commits into from Sep 15, 2023

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RtxOP
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@RtxOP RtxOP commented Sep 14, 2023

Some things that need to be fixed:

  • update() is called twice because the player keeps falling and I took the easy way out.
  • Some might call how I implemented the telly cheap.
    Other than that the alternation is neatly implemented.

@1zun4 1zun4 added 🔥 enhancement New feature or request ⚡ bypass A bypass for a specific anti cheat 🌕 legacy labels Sep 14, 2023
@mems01
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mems01 commented Sep 14, 2023

Great addition. However I'd like to point out a few things you could simplify:

  • The update function is called twice because the other one is called on tick (line 396). If the mode is designed to work specifically every frame, then you're better off making a chosen mode check on line 396 and on the Render3D event.
  • The if statement you made on the strafe event could also be moved to the TickEvent or the UpdateEvent, unless you have already tried it and they don't work.
  • Some might call how I implemented the telly cheap.

If it imitates an actual telly-bridger, then it's fine by me at least.

@RtxOP
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RtxOP commented Sep 15, 2023

TODO:

  • Set pitch to 90 when facing player yaw to not flag for Rotation-Place on GrimAC. (how I implemented the telly doesnt allow me to do that)

@mems01
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mems01 commented Sep 15, 2023

Okay so I tested your mode and I noticed an issue with the keep rotation ticks. If it is too high it might not work as well?

@RtxOP
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RtxOP commented Sep 15, 2023

Okay so I tested your mode and I noticed an issue with the keep rotation ticks. If it is too high it might not work as well?

keep rotation should be on and keep ticks should be 1 at all times yes.

@gabrielvicenteYT
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I was BEGGING for this addition, thank god someone is doing this already.

@NCPUser
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NCPUser commented Sep 15, 2023

Work On Intave B14,AAC 4.4.2?

@mems01
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mems01 commented Sep 15, 2023

Wonder about the bypasses later, at the moment he has to fix the issues.

@NCPUser
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NCPUser commented Sep 15, 2023

okay im wait

@RtxOP
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RtxOP commented Sep 15, 2023

That is as far as I can go with this for now.

@mems01
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mems01 commented Sep 15, 2023

@RtxOP The chances of falling were high because the client as default doesn't have that much search range. I have increased it to 3 blocks search for now, but beware the relatively high chance that scaffold might place blocks as if you spread butter on a bread when there are blocks around you.

I also renamed the options to something a bit more appropriate and user friendly. Oh and I also removed the update function from the render event because it's no longer needed. The tick event can achieve the same results. 👍

@mems01 mems01 merged commit 8cef330 into CCBlueX:legacy Sep 15, 2023
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@1zun4 1zun4 added this to the b84 milestone Sep 17, 2023
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5 participants