Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix AttackCommand parsing #61

Closed
erjillsison opened this issue Mar 4, 2019 · 1 comment
Closed

Fix AttackCommand parsing #61

erjillsison opened this issue Mar 4, 2019 · 1 comment
Assignees
Projects
Milestone

Comments

@erjillsison
Copy link

The game can't parse an attack command correctly.
For example "attack b5" doesn't work because the string argument passed to the parser has a leading white space e.g " b5". Have to trim the argument first

@erjillsison erjillsison added this to the v1.1 milestone Mar 4, 2019
@erjillsison erjillsison added the bug label Mar 4, 2019
@erjillsison erjillsison removed this from the v1.1 milestone Mar 5, 2019
@erjillsison erjillsison added this to the v 1.2 milestone Mar 5, 2019
@erjillsison erjillsison added this to To Do in v1.2 Mar 7, 2019
@bos10
Copy link

bos10 commented Mar 13, 2019

Attack command runs well but must limit the input based on the input map size. eg init 8, i can still use attack a10

v1.2 automation moved this from To Do to Done Mar 15, 2019
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
No open projects
v1.2
  
Done
Development

No branches or pull requests

3 participants