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Merge branch 'master' of https://github.com/CS383-Team1/project into …
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Conflicts:
	.gitignore
	src/core/assets/area/demo.txt
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ccasey645 committed Apr 1, 2015
2 parents 663f612 + 4b17d78 commit c4ca20b
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5 changes: 4 additions & 1 deletion .gitignore
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# LaTeX Generated PDFs
*.pdf
<<<<<<< HEAD

# PlantUML Generated PNGs
*.png
/src/.nb-gradle/private/
/src/.nb-gradle/private/
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>>>>>>> 4b17d78d67180596b952d8d4220b2ab601a594b3
3 changes: 3 additions & 0 deletions README.md
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Expand Up @@ -13,6 +13,9 @@ they are in the form `<username>-<branchname>`.
Please hardwrap all text files at 80 characters. Some of us have smaller
displays, and not all editors handle soft wraps gracefully.

Please indent with tabs. You can set them to be as wide as you like, but
for the purpose of hard wrapping lines treat tabs as 4 spaces.

Please use line endings of `\n` instead of `\n\r`. The last thing we need
is a commit war where contributors alternatively add and remove `\r`
characters from source files.
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2 changes: 2 additions & 0 deletions doc/.gitignore
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# PlantUML Generated PNGs
*.png
50 changes: 37 additions & 13 deletions doc/backlog/project.tex
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\begin{section}{Unfinished}
\begin{enumerate}
\item design game content, storyline, in a broad arc

\item design game content, storyline, in a broad arc (DONE)
\item refine game storyline, add characters and setting details (IN PROGRESS)

\item design major data structures, software architecture (class
hierarchies and public interface)
\item design game levels and concept of completion
\item design combat types and mechanics
hierarchies and public interface) (ONGOING) (REFINE THIS ITEM)

\item design game levels based on story (IN PROGRESS)
\item design combat types and mechanics (IN PROGRESS)

\item character model: statistics, advancement, depiction
\item select development tools/environment
\item selection and evaluation of libraries
\item stable threaded game loop
\item build a user interface and read player input
\item opponent A/I
\item network communication
\item design how tile-based views will look
\item graphics and sound
\item program documentation

\item select development tools/environment (DONE) (GDX)
\item selection and evaluation of libraries (DONE?)

\item stable threaded game loop (DONE)
\item improve and update game loop (ONGOING)
\item build a user interface (ONGOING)
\item refine user input system (IN PROGRESS)

\item NPC AI (IN PROGRESS)
\item opponent A/I (TO DO)

\item network communication (IN PROGRESS)

\item design how tile-based views will look (DONE)
%\item graphics and sound
\item find or create sound effects/music to be used (TO DO)
\item create tile graphics (ONGOING)
\item create sprites (ONGOING)
\item create graphics for combat area (TO DO)

%\item program documentation
\item create design document (ONGOING)
\item keep code commented (ONGOING)


\end{enumerate}
\end{section}

\begin{section}{Finished}
\begin{enumerate}

\item project specification document

\end{enumerate}
\end{section}

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18 changes: 18 additions & 0 deletions doc/backlog/sprint.tex
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\maketitle


\begin{section}{For Sprint 3/25/15 to 4/??/15}
\begin{enumerate}
\item design two game levels for the demo, base levels on story (Ronnie)
\item working multiple levels code and transition (Lance, Ronnie)
\item computer-controlled entity: interaction (Casey)
\item make a chat interface or dialogue (Casey)
\item continue on combat mechanics (Robin, Tessa?)
\item go through story (whole team)
\item rework player input classes and have them reviewed (Tessa)
\item start on networking: two computers sharing one game map (Mason, Arthur)
\itm backlog grooming (Robin)
\item design new NPC sprite (Majeed)
\end{enumerate}
\end{section}



\begin{section}{For Sprint 3/5/15 to 3/?/15}
\begin{enumerate}

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