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get5

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Get5 is a standalone SourceMod plugin for CS:GO servers for running matches. It is originally based on pugsetup and is inspired by eBot.

The core idea behind its use is all match details being fully defined in a single config file. Check out this example config. Its main target use-case is tournaments and leagues (online or LAN). All that is required of the server-admins is to load match config file to the server and the match should run without any more manual actions from the admins. This plugin is not invasive - most of its functionality is built to work within how the CS:GO server normally operates, not replacing its functionality. No, it is not recommended for your new matchmaking service.

It is meant to be relatively easy to use for tournament admins.

Features of this include:

  • Locking players to the correct team by their Steam ID
  • In-game map veto support from the match's maplist
  • Support for multi-map series (Bo1, Bo2, Bo3, Bo5, etc.)
  • Warmup and !ready system each team
  • Automatic GOTV demo recording
  • Advanced backup system built on top of valve's backup system
  • Knifing for sides
  • Pausing support
  • Coaching support
  • Automatically executing match config files
  • Automatically setting team names/logos/match text values for spectator/GOTV clients
  • Stats collection and optional MySQL result/stats upload
  • Allows lightweight usage for scrims

TODO:

This is still very-much a work in progress. It may have bugs. See the issues section for bugs or things that are yet-to-be-done. Pull requests are welcome.

Download and Installation

Requirements

You must have sourcemod installed on the game server. You can download it at http://www.sourcemod.net/downloads.php. Note that sourcemod also requires MetaMod:Source to be on the server. You can download it at http://www.sourcemm.net/downloads.

Download

Download a release package from the releases section or a the latest development build.

Release and development builds are currently compiled against sourcemod 1.7 and should work on sourcemod 1.7 or later.

Installation

Extract the download archive into the csgo/ directory on the server. The only required file is actually just the get5.smx plugin binary in the addons/sourcemod/plugins directory.

If you need more help, see the step-by-step guide in the wiki.

Commands

Client Commands

  • !ready: marks a client's team as ready to begin
  • !unready: marks a client's team as not-ready
  • !pause: requests a freezetime pause
  • !unpause: requests an unpause, requires the other team to confirm
  • !coach: moves a client to coach for their team
  • !stay: elects to stay after a knife round win
  • !swap: elects to swap after a knife round win
  • !stop: asks to reload the last match backup file, requires other team to confirm

Server/Admin Commands

  • get5_loadmatch: loads a match config file (JSON or keyvalues) relative from the csgo directory
  • get5_loadbackup: loads a get5 backup file
  • get5_loadteam: loads a team section from a file into a team
  • get5_loadmatch_url: loads a remote (JSON formatted) match config by sending a HTTP GET to the given url, this requires either the system2 or Steamworks Extensions
  • get5_endmatch: force ends the current match
  • get5_creatematch: creates a Bo1 match with the current players on the server on the current map
  • get5_scrim: creates a Bo1 match with the current players on the server on the current map, using settings from configs/get5/scrim_template.cfg
  • get5_addplayer: adds a steamid to a team (any format for steamid)
  • get5_removeplayer: removes a steamid from all teams (any format for steamid)
  • get5_forceready: marks all teams as ready
  • get5_dumpstats: dumps current match stats to a file
  • get5_status: replies with JSON formatted match state (available to all clients, requires SMJansson)
  • get5_listbackups: lists backup files for the current matchid or a given matchid

Match Schema

See the example config in Valve KeyValues format or JSON format to learn how to format the configs. Both files contain equivalent match data.

Note: to use a JSON match file, you must install the SMJansson sourcemod extension on the server.

Of the below fields, only the team1 and team2 fields are actually required. Reasonable defaults are used for entires (bo3 series, 5v5, empty strings for team names, etc.)

  • matchid: a string matchid used to identify the match
  • match_title: wrapper on the mp_teammatchstat_txt cvar, but can use {MAPNUMBER} and {MAXMAPS} as variables that get replaced with their integer values
  • maps_to_win: number of maps needed to win the series (1 in a Bo1, 2 in a Bo3, 3 in a Bo5)
  • bo2_series: whether the series is a bo2 series (will ignore maps_to_win if it is)
  • maplist: list of the maps in use (an array of strings in JSON, mapnames as keys for KeyValues), you should always use an odd-sized maplist
  • skip_veto: whether the veto will be skipped and the maps will come from the maplist (in the order given)
  • side_type: either "standard", "never_knife", or "always_knife"; standard means the team that doesn't pick a map gets the side choice, never_knife means team is always on CT first, and always knife means there is always a knife round
  • players_per_team: maximum players per team (doesn't include a coach spot, default: 5)
  • min_players_to_ready: minimum players a team needs to be able to ready up (default: 1)
  • favored_percentage_team1: wrapper for mp_teamprediction_pct
  • favored_percentage_text wrapper for mp_teamprediction_txt
  • cvars: cvars to be set during the match warmup/knife round/live state
  • spectators: see the team schema below (only the players section is used for spectators)
  • team1: see the team schema below
  • team2: see the team schema below

Team Schema

  • name: team name (wraps mp_teamname_1 and is displayed often in chat messages)
  • flag: team flag (2 letter country code, wraps mp_teamflag_1)
  • logo team logo (wraps mp_teamlogo_1)
  • matchtext: warps mp_teammatchstat_1
  • players: list of Steam id's for users on the team (not used if get5_check_auths is set to 0)
  • series_score: current score in the series, this can be used to give a team a map advantage or used as a manual backup method, defaults to 0

There is advice on handling these match configs in the wiki.

Instead of the above fields, you can also use "fromfile" and a filename, where that file contains the other above fields. This is available for both json and keyvalue format.s

ConVars

Note: these are auto-executed on plugin start by the auto-generated (the 1st time the plugin starts) file cfg/sourcemod/get5.cfg.

You should either set these in the above file, or in the match config's cvars section. Note: cvars set in the cvars section will override other settings.

  • get5_autoload_config: a config file to autoload on map starts if no match is loaded
  • get5_check_auths: whether the steamids from a "players" section are used to force players onto teams (default 1)
  • get5_demo_name_format: format to name demo files in (default {MATCHID}_map{MAPNUMBER}_{MAPNAME})
  • get5_event_log_format: format to write get5 event logs to (default logs/get5_match{MATCHID}.log)
  • get5_kick_when_no_match_loaded: whether to kick all clients if no match is loaded
  • get5_last_backup_file: last match backup file get5 wrote in the current series
  • get5_live_cfg: config file executed when the game goes live
  • get5_live_countdown_time: number of seconds used to count down when a match is going live
  • get5_max_backup_age: number of seconds before a get5 backup file is automatically deleted, 0 to disable
  • get5_max_pauses: maximum number of pauses a team can use, 0=unlimited
  • get5_max_pause_time: maximum number of time the game can spend paused by a team, 0=unlimited
  • get5_reset_pauses_each_half: whether pause limits are reset each halftime period (default 1)
  • get5_fixed_pause_time: if nonzero, the fixed length all pauses will be
  • get5_pausing_enabled: whether pausing (!pause command) is enabled
  • get5_stats_path_format: path where stats are output each map end if set
  • get5_stop_command_enabled: whether the !stop command is enabled
  • get5_time_to_start: time (in seconds_ teams have to ready up before forfeiting the match, 0=unlimited
  • get5_time_to_make_knife_decision: time (in seconds) a team has to make a !stay/!swap decision after winning knife round, 0=unlimited
  • get5_time_format: time format string (default "%Y-%m-%d_%H), only affects if a {TIME} tag is used in other file-name formatting cvars
  • get5_wait_for_spec_ready: whether to wait for spectators (if there are any) to ready up to begin
  • get5_warmup_cfg: config file executed in warmup periods

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CS:GO Sourcemod plugin for competitive matches

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