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1.14.7

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@CabooseSayzWTF CabooseSayzWTF released this 19 Apr 06:02
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Version System I Use

1.0.0
A.B.C
A = Major Updates (mostly placeholder for whole menu re-write type stuff that will prob go unused for a long time)
B = Menu Additions (this can be new animations, new songs, new mod options, improving mod options to be more complete, etc)
C = Bug Fix's

Versions can end up looking like this 1.27.58 (as example)
A. How many major updates in total there have been.
B. How many additions and improvments in total have been made throughout the scripts source code change history.
C. How many bugs have been fixed throughout the scripts source code change history.

1.14.7

Removed none needed file that causes bugs with coaches.
Please re-build your rpfs with a clean rip of the game and re-install.

1.14.6

Added a "Add-On Menu" script, this is a new script that needs to be launched via the script loader.
Moved cutscene player to the add-on menu script.
Added a barebones object spawner to the add-on menu script.

Cutscenes need mapped out to mission names/event names etc. It was also re-done and now uses the name of the cutscene/cutscene part.
Cutscenes also now have index id's to help for mapping cutscenes out, or well they better help me to note down
which id is for which mission name/event name etc. I could use some help mapping these out as I don't
personally play the story lol. The index id's and cutscene parts will be re-ordered when it's all
mapped out. You can reference the current mapped out cutscenes to there index id's via the cutscene info txt doc
in the download or in the readme file for the source code of the addon script.

Object spawner needs a rotation system, i'm not great with the math and functionality of that so if somebody
has experience in this field with rage engine scripting I could honestly use your help here.

1.11.6

Added interior loader to undead scripts (all originals + undead catacombs)
Anim Set Changer (walk style) should now be fixed
fixed more ui prompts

1.10.6 - Internal Source Code Change

Added anim set changer (walk style)
-- hopefully fixed ps4 wrong ui prompts (again)

1.9.5

PS4 song player should now be fixed

1.8.5 - Internal Source Code Change

Added Initial PS4 Support
Switch side should now have correct ui prompts for a few left and right switch options that were wrong.

  • Source code changes that have nothing to do with the compiled script itself [removed unused files, source code should target rdr only and the correct platform]

1.7.4 - Internal Source Code Change

Added skip loot anims mod option (feature request).

1.6.4 - Internal Source Code Change

General Updates

  1. Model Changer + Ped Spawner should now properly add any and all missing body parts, meshbits etc to models and or peds being spawned/changed to. This includes body parts, bonnets, gloves, gun holsters, and of the sort besides game force disabled stuff.
  2. Animation Player should now no longer break the ability to get on mounts and in vehicles.
  3. Added Components editor: This lets you enable/disable meshbits aka variable meshes on yourself such as hands, arms, gloves, gun holsters, etc however this varies model to model and some are force disabled by the game. A good bit of models do not have any toggle states for mesh's or well they don't exist or do anything for the id. It's hard to explain.
  4. Fixed Consumable's Editor crashes on ryujinx.
  5. Fixed Consumable's Editor softlocks on ryujinx from give all items option.

Undead Updates

  1. Animation Player: I have added a few undead nightmare animations that work at start of game, however through progress there could be a time some don't work but did add some as is.
  2. Song Player: Added a few undead nightmare song's I found.
  3. Added Zombify Self Option: This toggles the John marston zombie walk/anims on and off as well as applies zombie blood/zombie skin tone to yourself no matter the model you are playing as. However zombie blood like's to fade off the player after around 10-15 seconds if that, will assume it's the game calling a player cleanup however blood on the face area stays and the skin tone stays.
  4. Fixed Unicorn FX crash for ryujinx in mount accesories.
  5. Re-enabled and fixed script launch sound aka the keysound that plays in the case of start up text not displaying so you know the script did execute.

1.0.0

Initial Release