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Constructor and settings.
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Constructor changes:
- Removed state labels, all code is handled by locks now, constructor
should no longer deadlock again.
- Animation bugfixes.
- Fixed SelectMode bug not changing category/build on clients.
- Continuous repair now always occur at a rate of (10) instead of (fps),
this fixes some floating point precision issues for buildings with very
high energy values.
- Keeping fire pressed after selecting a category won't cause the
constructor to build the first building option.
** This behaviour is to be expanded with Alf-Fire combos (secret)

Multigunning option removed, multigunning is always considered disabled
as of now.
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CacoFFF committed Dec 29, 2015
1 parent 09ff528 commit 55fef0f
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Showing 4 changed files with 101 additions and 179 deletions.
2 changes: 0 additions & 2 deletions Classes/SiegeGI.uc
Expand Up @@ -14,7 +14,6 @@ var config int RUsPerTeam;

// Special Options
var config bool debug;
var config bool AllowMultiGunning;
var() config int SpawnProtSecs;
var() config float TranslocBaseForce;
var() config float TranslocLevelForce;
Expand Down Expand Up @@ -1932,7 +1931,6 @@ simulated Event Timer()
function Logout( pawn Exiting )
{
local bool bMessage;
local Actor A;
local PlayerPawn P;

bMessage = true;
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