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Constructor changes: - Removed state labels, all code is handled by locks now, constructor should no longer deadlock again. - Animation bugfixes. - Fixed SelectMode bug not changing category/build on clients. - Continuous repair now always occur at a rate of (10) instead of (fps), this fixes some floating point precision issues for buildings with very high energy values. - Keeping fire pressed after selecting a category won't cause the constructor to build the first building option. ** This behaviour is to be expanded with Alf-Fire combos (secret) Multigunning option removed, multigunning is always considered disabled as of now.
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