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- Spawn protection no longer depends on weapon change and ammo fired. Instead it'll count down twice as fast if player is holding fire or sitting in supplier (can go down 4x as fast if both cases are true). A weapon change substracts 2 seconds from counter. - Adjustments to RU bounties per kill. Base bounty is always 50 (42 if spawnkilled) and mid spawn camping is even more heavily punished. Sniper Camping (not moving, very safe location for killer) adds an extra lmae point to the kill as well. Firing a nuke substracts lamer points. - Reduced code complexity in Suppliers
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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