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manifests tidied up in 3D examples
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robsilv committed Sep 6, 2013
1 parent 6dcb8f4 commit 46bf815
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Showing 4 changed files with 1 addition and 9 deletions.
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<classMap name="CadetScene" class="cadet.core.CadetScene" />
<classMap name="Component" class="cadet.core.Component" />
<classMap name="ComponentContainer" class="cadet.core.ComponentContainer" />

<!-- Behaviours -->
<classMap name="VehicleUserControlBehaviour" class="cadet.components.behaviours.VehicleUserControlBehaviour" />


<!-- Processes -->
<classMap name="KeyboardInputMapping" class="cadet.components.processes.KeyboardInputMapping" />
<classMap name="TouchInputMapping" class="cadet.components.processes.TouchInputMapping" />
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<!-- Processes -->
<classMap name="InputProcess3D" class="cadet3D.components.processes.InputProcess3D" />
<!-- Core -->
<classMap name="Entity" class="cadet3D.components.core.Entity"/>
<classMap name="Renderer3D" class="cadet3D.components.renderers.Renderer3D"/>
<classMap name="MeshComponent" class="cadet3D.components.core.MeshComponent"/>
<!-- Cameras -->
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<classMap name="Component" class="cadet.core.Component" />
<classMap name="ComponentContainer" class="cadet.core.ComponentContainer" />

<!-- Behaviours -->
<classMap name="VehicleUserControlBehaviour" class="cadet.components.behaviours.VehicleUserControlBehaviour" />

<!-- Processes -->
<classMap name="KeyboardInputMapping" class="cadet.components.processes.KeyboardInputMapping" />
<classMap name="TouchInputMapping" class="cadet.components.processes.TouchInputMapping" />
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<!-- Processes -->
<classMap name="InputProcess3D" class="cadet3D.components.processes.InputProcess3D" />
<!-- Core -->
<classMap name="Entity" class="cadet3D.components.core.Entity"/>
<classMap name="Renderer3D" class="cadet3D.components.renderers.Renderer3D"/>
<classMap name="MeshComponent" class="cadet3D.components.core.MeshComponent"/>
<!-- Cameras -->
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