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Graphics engine composed of the following crates:

  • te-renderer: The core of the project, the rendering engine. Supports view frustrum culling, 2D sprites, 3D models, basic animation, among other things.
  • te-player: Displays windows and handles winit events to talk to the renderer. Supports: easy imgui integration.
  • te-gamepad: Glue for winit+gilrs to also emit gamepad events.
  • te-mapmaker: GUI Map editor using te-renderer adn imgui.
  • te-examples: Various examples that show how to use the project.

WIP

Lacks documentation and is made by someone learning about computer graphics. Use at own risk.

It has some exapmles in the te-examples directory

  • cargo run --example empty_window.rs
  • cargo run --example multiple_window.rs
  • cargo run --example text.rs
  • cargo run --example imgui_example.rs

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