Please contact me regarding distribution -- mccallioncalum@gmail.com
Randomly Generates Outfit From Your Own Clothes
This program was a personal project of mine to further extend my knowledge of SFML. The reason for parts being named SFML_Plot_Points is because I used the file which I had submitted for my coursework and edited it as it had all the SFML file locations set up already, so it was simply to save time.
My future plan is to make this into a mobile app that is universal. As of now, unless you download the repository and put your own pictures into the files and change the locations within the code, then it is only usable for me. I also want to include code that ensures certain colors will not appear at the same time, as most people won't match navy with black, etc.
Now that I don't have to waste time choosing an outfit, I can use that extra time coding!
An SFML application using a vector list to store point data - Calum McCallion
SFML Documentation: https://www.sfml-dev.org/documentation/2.5.1/
This application demonstrates the usage of SFML library to create a graphical application. It uses a vector list to store point data and displays various clothing items on the screen. The user can interact with the application to generate different outfits.
- C++ Compiler
- SFML Library
- Clone the repository:
https://github.com/CalumMcCallion/OutfitGenerator.git
- Build the application using the provided makefile or your preferred build system.
- Run the executable to launch the application.
- Use the mouse to interact with the application.
- Click on the screen to generate a random outfit.
- Press 'R' to shuffle the clothes and generate a new outfit.
- Press 'Q' to quit the application.
main.cpp
: The main source file containing the application logic.Pics/
: Directory containing the images used for clothing items.Pics/misc/bg.jpg
: Background image used in the application.
- SFML Library: https://www.sfml-dev.org/
Calum McCallion