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// tbd, cam (two issues here, see yoshimo.bcs) | ||
// Yoshimo Should Have Follow-Up Banters with the PC | ||
ADD_TRANS_ACTION byoshim BEGIN 11 END BEGIN END ~SetGlobalTimer("YoshimoTalksPC2","GLOBAL",FIVE_DAYS)~ // add timer to prompt second banter | ||
ADD_TRANS_ACTION byoshim BEGIN 11 END BEGIN END ~SetGlobalTimer("YoshimoTalksPC2","GLOBAL",FIVE_DAYS)~ // add timer to prompt second banter | ||
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// tbd, cam | ||
// ranger stronghold fails if you're in Umar Hills when Delon spawn timer expires; see also ar1100.bcs | ||
ADD_TRANS_ACTION delon BEGIN 21 END BEGIN END ~SetGlobal("CDDelonSpoke","GLOBAL",1)~ |
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// default bg2 strings | ||
OUTER_SET berserk_string1 = 20723 // When the berserk state ends, the character will take 15 points of damage. | ||
OUTER_SET berserk_string2 = 20726 // The berserk state has ended... | ||
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ACTION_IF game_is_bgee BEGIN | ||
OUTER_SET berserk_string1 = 25829 | ||
OUTER_SET berserk_string2 = 25830 | ||
END | ||
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ACTION_IF game_is_iwdee BEGIN | ||
OUTER_SET berserk_string1 = 36021 | ||
OUTER_SET berserk_string2 = 36023 | ||
END | ||
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// since it's only one effect, just 177 it. No need for a 326; 318/324 won't work since there's a trailing 206 | ||
COPY_EXISTING ~spcl321.spl~ ~override~ // berserker enrage | ||
~spcl321d.spl~ ~override~ // berserker enrage (cooldown) | ||
LPF ALTER_EFFECT INT_VAR silent = 1 match_opcode = 139 match_parameter1 = berserk_string1 opcode = 177 parameter1 = 30 parameter2 = 2 STR_VAR resource = spin117a END // only for GOODCUTOFF | ||
LPF ALTER_EFFECT INT_VAR silent = 1 match_opcode = 139 match_parameter1 = berserk_string2 opcode = 177 parameter1 = 30 parameter2 = 2 STR_VAR resource = spin117b END // only for GOODCUTOFF | ||
BUT_ONLY | ||
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COPY ~eefixpack/files/eff/spin117a.eff~ ~override~ | ||
WRITE_LONG 0x1c berserk_string1 // When the berserk state ends, the character will take 15 damage. | ||
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COPY ~eefixpack/files/eff/spin117a.eff~ ~override/spin117b.eff~ | ||
WRITE_LONG 0x1c berserk_string2 // The berserk state has ended... | ||
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ACTION_IF !game_is_iwdee BEGIN | ||
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COPY_EXISTING ~spin117.spl~ ~override~ // minsc's berserk (also used by, randomly, Gorf) | ||
WRITE_ASCII 0x10 ~~ #8 // blank casting sound since it's beng moved to an effect | ||
LPF ALTER_EFFECT INT_VAR silent = 1 match_opcode = 139 match_parameter1 = berserk_string1 opcode = 177 parameter1 = 30 parameter2 = 2 STR_VAR resource = spin117a END // only for GOODCUTOFF | ||
LPF ALTER_EFFECT INT_VAR silent = 1 match_opcode = 139 match_parameter1 = berserk_string2 opcode = 177 parameter1 = 30 parameter2 = 2 STR_VAR resource = spin117b END // only for GOODCUTOFF | ||
LPF CLONE_EFFECT STR_VAR match_resource = spin117a resource = spin117c END // clone into new effect for minsc's line | ||
BUT_ONLY | ||
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COPY ~eefixpack/files/eff/spin117a.eff~ ~override/spin117c.eff~ | ||
WRITE_LONG 0x10 174 // play sound | ||
WRITE_ASCII 0x30 ~minsc02~ #8 | ||
END |
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@100 = ~Elemental destroyed~ |
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// this will form the basis for the string fixes for this game. Simply add strings as needed and the installer will replace | ||
// the corresponding string in the tlk. Remember to comment why a string is being updated. Once you have legitimate | ||
// strings to replace, rename this file WITHOUT the underscore at the beginning. | ||
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// last line: the ruins are west of imnesvale, not north | ||
@17169 = ~Wallag, | ||
We travel this day to search out the wolf lair. My own scouting of the region has confirmed Merella's suspicions that there is a large pack of wolves acting in this area. On the map included, I have indicated where I believe the wolf den to be located. Follow us if you can, but be cautious. We can ill-afford another mysterious disappearance. Until we meet again. | ||
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Mazzy | ||
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(On the same sheet is drawn a crude but effective map which indicates the path to a forested area several hours west of the Imnesvale region.)~ | ||
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// second line: the ruins are west of imnesvale, not east | ||
@19723 = ~This is half of a page of parchment, yellowed with age, the ink faded but still legible, and reads: | ||
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"This land near the Umar Hills is rich with mithral deposits, but unfortunately too many scoundrels and bandits have noted this and are preying upon the prospectors in the area with a vengeance. I have found an excellent hiding place for my mithral cache, one that those thieves are sure not to find. It is far to the west of Imnesvale village, in a forest—" | ||
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Below this section, the page is torn and jagged, as if it has been ripped from its other half.~ |