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[bg2] Hexxat's Children of the Night spawns wrong number of creatures
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CamDawg committed Jul 28, 2022
1 parent 1490e30 commit 7e87698
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Showing 2 changed files with 11 additions and 1 deletion.
10 changes: 10 additions & 0 deletions eefixpack/files/tph/bg2ee.tph
Expand Up @@ -641,6 +641,16 @@ COPY_EXISTING ~melstone.spl~ ~override~
WRITE_BYTE 0x27 7 // change secondary to Combat Protections
BUT_ONLY

// tbd, cam
// Hexxat's ability is supposed to summon 1d4 creatures, does something wacky intstead
COPY_EXISTING ~ohhsumm.spl~ ~override~ // children of the night
LPF DELETE_EFFECT INT_VAR multi_match = 1 STR_VAR match_resource = ohhrat END // change 1d4+1 rats to 1d4
LPF ALTER_EFFECT INT_VAR probability1 = 100 STR_VAR match_resource = ohhrat END // uncorrect rat probs so I can run the next three unimpeded
LPF ALTER_EFFECT INT_VAR multi_match = 1 probability1 = 24 END // change summon #1 to 25%
LPF ALTER_EFFECT INT_VAR multi_match = 1 match_probability1 = 100 probability1 = 49 END // change summon #2 to 50%
LPF ALTER_EFFECT INT_VAR multi_match = 1 match_probability1 = 100 probability1 = 74 END // change summon #3 to 75%
BUT_ONLY

// tbd, cam
// enrage is using berserk's spell icon
COPY_EXISTING ~spcl321.spl~ ~override~
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2 changes: 1 addition & 1 deletion eefixpack/files/tph/tbd_bg2ee_probabilities.tph
Expand Up @@ -226,7 +226,7 @@ COPY_EXISTING ~aurstaf.itm~ ~override~ // staff of the ram +4: 10% chance to st
~insanity.spl~ ~override~ // insanity gaze: 50% to feeblemind
~ohbquake.spl~ ~override~ // earthquake: 2% chance to summon elemental
// ~ohhdrai2.spl~ ~override~ // blood drain: drains 1d4 con, probabilities fine as-is
~ohhsumm.spl~ ~override~ // children of the night: various summoning probs
// ~ohhsumm.spl~ ~override~ // children of the night: various summoning probs; addressed earlier in another fix
~ohnhammx.spl~ ~override~ // unk: 10% chance of wild magic
~ohreyeb1.spl~ ~override~ // domination: (half)elven resistance
~ohtmps2d.spl~ ~override~ // chaos of battle: various effects
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