CanvasKit is a comprehensive library for working with the Canvas API. It provides a wide range of features for drawing shapes, lines, text, and images, as well as for applying filters and effects to canvas elements. CanvasKit also supports WebGL, allowing you to create complex and sophisticated 3D canvas applications.
- Support for all Canvas API features
- A variety of filters and effects that can be applied to canvas elements
- Support for WebGL
- A variety of pre-built components and utilities
- Easy-to-use API with clear and concise documentation
To get started with CanvasKit, simply install the library using your favorite package manager. Then, you can start using the library to create canvas applications by calling the various functions and methods that it provides.
If you have any questions or need help using CanvasKit, please feel free to open an issue on the GitHub repository.
CanvasKit is licensed under the MIT License.
Contributions to CanvasKit are welcome. Please follow the guidelines documented in the Contributing.md file.