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Created a TextureAtlas class for managing textures packed into a single space #65

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merged 3 commits into from
Nov 25, 2023

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Raelr
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@Raelr Raelr commented Nov 15, 2023

Description

Added a fixed size texture atlas class. The class is not complete, however the current feature-base is enough to continue working on the tilemap feature.

The PR has been...

  • provided a reasonable name that is not just the branch name (e.g "Added Vulkan render delegate")
  • linked to its related issue
  • assigned a reviewer from the team
  • labelled appropriately

The code has been...

  • made mergable and free of conflicts in relation to master (according to GitHub)
  • tested in a packaged state using the package targets
  • pulled to the reviewer's machine and reasonably tested

@Raelr Raelr added enhancement New feature or request render Relating to the engine's renderer labels Nov 15, 2023
@Raelr Raelr self-assigned this Nov 15, 2023
@Raelr Raelr linked an issue Nov 15, 2023 that may be closed by this pull request
@Raelr Raelr requested a review from jonjondev November 20, 2023 20:07
@Raelr Raelr marked this pull request as ready for review November 20, 2023 20:07
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Looks good! Looking forward to the texture updates I got a preview of!

Running on my local here:
Screenshot 2023-11-24 at 12 06 29 pm

@Raelr Raelr merged commit ad7b72d into main Nov 25, 2023
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@Raelr Raelr deleted the feat/texture-atlas branch November 25, 2023 23:28
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Add a TextureAtlas class
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