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state.c
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state.c
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/*
* Crystals (working title)
*
* Copyright (c) 2010 Matt Windsor, Michael Walker and Alexander
* Preisinger.
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
*
* * The names of contributors may not be used to endorse or promote
* products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* AFOREMENTIONED COPYRIGHT HOLDERS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/** @file src/state.c
* @author Matt Windsor
* @brief Game state machine.
*/
#include "crystals.h"
/* -- STATIC GLOBAL VARIABLES -- */
static state_t sg_state = STATE_NULL; /**< Current state. */
static state_t sg_enqueued_state = STATE_NULL; /**< Enqueued state. */
static struct state_functions sg_functions = {NULL,
NULL,
NULL}; /**< Function table. */
/* -- DEFINITIONS -- */
/* Retrieve the current game state. */
state_t
get_state (void)
{
return sg_state;
}
/* Change the current state. */
void
set_state (state_t new_state)
{
/* Can't change state if we're already quitting, can't change state
to NULL, and if we're trying to change to the current state then
there must be a logic error about. */
g_assert (sg_state != STATE_QUIT);
g_assert (new_state != STATE_NULL);
g_assert (sg_state != new_state);
sg_enqueued_state = new_state;
}
/* Process an enqueued state change, if any, and return the current state. */
state_t
update_state (void)
{
/* Check to see if there is an enqueued (non-null) state. */
if (sg_enqueued_state == STATE_NULL)
return sg_state;
cleanup_state ();
init_state (sg_enqueued_state);
sg_state = sg_enqueued_state;
sg_enqueued_state = STATE_NULL;
return sg_state;
}
/* Initialise a state. */
void
init_state (state_t state)
{
g_assert (state == STATE_FIELD || state == STATE_QUIT);
switch (state)
{
case STATE_FIELD:
init_field (&sg_functions);
break;
case STATE_QUIT:
break;
}
}
/* Perform frame updates for the current state. */
void
state_frame_updates (uint32_t useconds)
{
g_assert (sg_functions.update != NULL);
sg_functions.update (useconds);
}
/* Instruct the current state to handle a dirty rectangle. */
void
state_handle_dirty_rect (int16_t x,
int16_t y,
uint16_t width,
uint16_t height)
{
g_assert (sg_functions.dirty_rect != NULL);
sg_functions.dirty_rect (x, y, width, height);
}
/* Clean up a state. */
void
cleanup_state (void)
{
/*
* This is not an assertion as it can be called before sg_functions has
* been initialised, though, is that a bug?
*/
if (sg_functions.cleanup != NULL)
{
sg_functions.cleanup ();
/* Clean up the function pointers. */
sg_functions.cleanup = NULL;
sg_functions.update = NULL;
sg_functions.dirty_rect = NULL;
}
}