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A raymarched volumetric cloud implementation based on the system used in Horizon: Zero Dawn and presented in GPU Pro 7.

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CaptainProton42/VolumetricCloudDemo

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Volumetric Cloud Demo

Raymarching implementation for rendering volumetric clouds in OpenGL.

References

  • "GPU Pro 7: Advanced Rendering Techniques" by Wolfgang Engel
  • "The Real-time Volumetric Cloudscapes of Horizon: Zero Dawn" by Andrew Schneider

Other Libraries Used

  • ImGui
  • GLAD
  • GLFW
  • stb

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A raymarched volumetric cloud implementation based on the system used in Horizon: Zero Dawn and presented in GPU Pro 7.

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