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Created Image Overlays get their time from the same source now as the… #210

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EvidentlyCube
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… image overlay advancing, instead of calling SDL_GetTicks(), which will fix an issue when on the first frame the first effect start time is later than dwNow used during processing

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… image overlay advancing, instead of calling SDL_GetTicks(), which will fix an issue when on the first frame the first effect start time is later than dwNow used during processing
@mrimer mrimer merged commit 101677f into CaravelGames:master Oct 19, 2020
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