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O-layer effects dirty room at the end of room drawing to avoid artifacts being left
Temporal projection preview no longer assertion beeps
Steam Effect now draws again
Var Monitor no longer redraws every turn when no changes to variables
were detected
Strike orb effect will no longer leave artifacts when triggered by
one-use plate or cracked orb
Dialogs which attach to RoomWidget (Current Game Info) will no longer
assert beep when getting/losing focus
In the editor characters' swords will not flicker or disapper when
sub menus are opened
Removed dead code
CRoomWidget::PutTLayerEffectsOnMLayer()
Relevant thread