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Fixes to effect and rendering: #287

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merged 1 commit into from Nov 5, 2020

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EvidentlyCube
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  • O-layer effects dirty room at the end of room drawing to avoid artifacts being left

  • Temporal projection preview no longer assertion beeps

  • Steam Effect now draws again

  • Var Monitor no longer redraws every turn when no changes to variables
    were detected

  • Strike orb effect will no longer leave artifacts when triggered by
    one-use plate or cracked orb

  • Dialogs which attach to RoomWidget (Current Game Info) will no longer
    assert beep when getting/losing focus

  • In the editor characters' swords will not flicker or disapper when
    sub menus are opened

  • Removed dead code CRoomWidget::PutTLayerEffectsOnMLayer()


Relevant thread

 - O-layer effects dirty room at the end of room drawing to avoid artifacts being left
 - Temporal projection preview no longer assertion beeps
 - Steam Effect now draws again
 - Var Monitor no longer redraws every turn when no changes to variables
 were detected
 - Strike orb effect will no longer leave artifacts when triggered by
 one-use plate or cracked orb
 - Dialogs which attach to RoomWidget (Current Game Info) will no longer
 assert beep when getting/losing focus
 - In the editor characters' swords will not flicker or disapper when
 sub menus are opened

 - Removed dead code `CRoomWidget::PutTLayerEffectsOnMLayer()`
@mrimer mrimer merged commit 1733b92 into CaravelGames:master Nov 5, 2020
mrimer added a commit to mrimer/drod that referenced this pull request Nov 5, 2020
mrimer added a commit that referenced this pull request Nov 5, 2020
RPG: Migrate rendering fixes from #287
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2 participants