Use correct weapon type in Fegundo ashes ObjectFell event #537
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When fegundo ashes would generated over a pit by
CCurrentGame::FegundoToAsh
, they are not, and anObjectFell
event is created. A weapon type can be specified for falling objects, but the wrong type is given for ashes created this way. A value of -2 for "no weapon" should be used, or a sword will be drawn falling alongside the ashes.Thread: https://forum.caravelgames.com/viewtopic.php?TopicID=45973