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Use correct weapon type in Fegundo ashes ObjectFell event #537

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merged 1 commit into from Sep 5, 2023

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Hypexion
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@Hypexion Hypexion commented Aug 27, 2023

When fegundo ashes would generated over a pit by CCurrentGame::FegundoToAsh, they are not, and an ObjectFell event is created. A weapon type can be specified for falling objects, but the wrong type is given for ashes created this way. A value of -2 for "no weapon" should be used, or a sword will be drawn falling alongside the ashes.

Thread: https://forum.caravelgames.com/viewtopic.php?TopicID=45973

@mrimer mrimer merged commit d18aec9 into CaravelGames:tss-5.2-dev Sep 5, 2023
@Hypexion Hypexion deleted the fix-fegundo-fall branch September 5, 2023 15:40
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