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improved card views
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Zomis committed Feb 3, 2015
1 parent d5c5ccc commit 200a6ac
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Showing 3 changed files with 9 additions and 11 deletions.
2 changes: 1 addition & 1 deletion gdx/core/src/com/cardshifter/gdx/DefaultZoneView.java
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,7 @@ public DefaultZoneView(CardshifterGame game, ZoneMessage message) {
@Override
public void addCard(CardInfoMessage message) {
CardView view = new CardView(this.game, message);
table.add(view.getTable());
table.add(view.getTable()).width(120).expandX();
}

@Override
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6 changes: 3 additions & 3 deletions gdx/core/src/com/cardshifter/gdx/GameScreen.java
Original file line number Diff line number Diff line change
Expand Up @@ -45,9 +45,9 @@ public GameScreen(CardshifterGame game, CardshifterClient client, NewGameMessage
// leftTable.add(playerViews.get(0).getActor()).row();
// leftTable.add(playerViews.get(1).getActor()).row();
leftTable.add("players");
topTable.add(leftTable).left().expandY().fillY();
topTable.add(centerTable).center().expandY().fillY();
topTable.add(rightTable).right().expandY().fillY();
topTable.add(leftTable).left().width(150).expandY().fillY();
topTable.add(centerTable).center().expandX().expandY().fill();
topTable.add(rightTable).right().width(150).expandY().fillY();

addZoneHolder(centerTable, 1 - this.playerIndex, "Hand");
addZoneHolder(centerTable, 1 - this.playerIndex, "Battlefield");
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12 changes: 5 additions & 7 deletions gdx/core/src/com/cardshifter/gdx/ui/CardView.java
Original file line number Diff line number Diff line change
Expand Up @@ -19,20 +19,18 @@ public CardView(CardshifterGame game, CardInfoMessage cardInfo) {
table = new Table(game.skin);
table.add((String) cardInfo.getProperties().get("name"));
costs = new HorizontalGroup();
table.add(costs);
table.row();
table.add(costs).row();
// table.add(image);
Table textTable = new Table(game.skin);
textTable.add("Abilities").row();
textTable.add("Effect description").row();
textTable.add("Effect").row();
textTable.add("Flavortext").bottom();
table.add(textTable);
table.add("Type");
table.add(textTable).colspan(2).row();
table.add("Type").left();

gives = new HorizontalGroup();
gives.addActor(new Label("ABC", game.skin));
gives.addActor(new Label("ABC", game.skin));
table.add(gives);
table.add(gives).right();
}

public Table getTable() {
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