Skip to content

Commit

Permalink
Update EffectElements.js
Browse files Browse the repository at this point in the history
Fixed indentation
  • Loading branch information
Phrancis committed May 1, 2015
1 parent 6b885e9 commit f62e348
Showing 1 changed file with 63 additions and 59 deletions.
122 changes: 63 additions & 59 deletions extra-resources/EffectElements.js
@@ -1,61 +1,65 @@
var effectElements = {
triggers: {
onEndTurn: function() {},
onStartTurn: function() {},
onStartGame: function() {},

onSelfPlayerDamage: function() {},
onOpponentPlayerDamage: function() {},
onAnyPlayerDamage: function() {},

onSelfCardDamage: function() {},
onSelfCardDeath: function() {},
onOpponentCardDamage: function() {},
onOpponentCardDeath: function() {},
onSelfSpecificCardDeath: function() {},
onOpponentSpecificCardDeath: function() {}
},
actions: {
damage: function() {},
heal: function() {},
drawCard: function() {},
burnCard: function() {},

addAttack: function() {},
addHealth: function() {},

giveRush: function() {},
giveRanged: function() {},
giveTaunt: function() {},
giveWait: function() {}
},
targets: {
selfPlayer: function() {},
opponentPlayer: function() {},
allPlayers: function() {},

selfCards: function() {},
opponentCards: function() {},
allCards: function() {},

selfDeck: function() {},
opponentDeck: function() {},
allDecks: function() {},

selfBoard: function() {},
opponentBoard: function() {},
allBoards: function() {}
},
others: {
chance: function(probability) {
if (probability > 1) { probability = 1; }
if (probability < 0) { probability = 0; }
if ((typeof probability) !== "number" && isNaN(probability)) {
return NaN;
} else {
var roll = Math.random();
return (roll <= probability);
}
}
}
triggers: {
onEndTurn: function() {},
onStartTurn: function() {},
onStartGame: function() {},

onSelfPlayerDamage: function() {},
onOpponentPlayerDamage: function() {},
onAnyPlayerDamage: function() {},

onSelfCardDamage: function() {},
onSelfCardDeath: function() {},
onOpponentCardDamage: function() {},
onOpponentCardDeath: function() {},
onSelfSpecificCardDeath: function() {},
onOpponentSpecificCardDeath: function() {}
},
actions: {
damage: function() {},
heal: function() {},
drawCard: function() {},
burnCard: function() {},

addAttack: function() {},
addHealth: function() {},

giveRush: function() {},
giveRanged: function() {},
giveTaunt: function() {},
giveWait: function() {}
},
targets: {
selfPlayer: function() {},
opponentPlayer: function() {},
allPlayers: function() {},

selfCards: function() {},
opponentCards: function() {},
allCards: function() {},

selfDeck: function() {},
opponentDeck: function() {},
allDecks: function() {},

selfBoard: function() {},
opponentBoard: function() {},
allBoards: function() {}
},
others: {
chance: function(probability) {
if (probability > 1) {
probability = 1;
}
if (probability < 0) {
probability = 0;
}
if ((typeof probability) !== "number" && isNaN(probability)) {
return NaN;
} else {
var roll = Math.random();
return (roll <= probability);
}
}
}
};

0 comments on commit f62e348

Please sign in to comment.