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The JavaFX windows keeps running, but you can no longer advance turns. Here is the error message:
(This is Lua) Turn Start! {Player 'Player1'}
(This is Lua) Deck is empty!
Exception in thread "JavaFX Application Thread" java.lang.RuntimeException: java.lang.reflect.InvocationTargetException
(followed by a stack trace)
The text was updated successfully, but these errors were encountered:
a) What should happen? Should the deck be re-built, should the player take increasing amounts of damage, or should the player simply lose?
b) What's the stack trace?
From a little chat conversation, it's decided that when a deck is empty, no new cards should be drawn but instead the player should receive increasing amounts of damage.
The JavaFX windows keeps running, but you can no longer advance turns. Here is the error message:
(This is Lua) Turn Start! {Player 'Player1'}
(This is Lua) Deck is empty!
Exception in thread "JavaFX Application Thread" java.lang.RuntimeException: java.lang.reflect.InvocationTargetException
(followed by a stack trace)
The text was updated successfully, but these errors were encountered: