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whilePresent, onEndOfTurn, and afterPlay at once #211

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Zomis opened this issue May 6, 2015 · 2 comments
Closed

whilePresent, onEndOfTurn, and afterPlay at once #211

Zomis opened this issue May 6, 2015 · 2 comments

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@Zomis
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Zomis commented May 6, 2015

It needs to be possible to have whilePresent, onEndOfTurn, and afterPlay at once on the same card, preferably also a combination of each.

For example:
All your creatures have +1/+1
All opponent creatures have -1/-1
At the beginning of your turn, draw a card.
At the beginning of each opponents turn, that player takes 1 damage.
When you play this, deal 2 damage to all enemy creatures.
When you play this, summon a card in your hand.

(How all this is supposed to fit on the client GUIs, I do not know, but in the code it should be possible)

@Phrancis
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Are there any "technical" obstacles with doing this? I can make a card that has all 3 and see if it works correctly if you like

@Zomis
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Zomis commented May 15, 2015

The core code needs to be modified slightly in order to support it.

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