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It needs to be possible to have whilePresent, onEndOfTurn, and afterPlay at once on the same card, preferably also a combination of each.
For example:
All your creatures have +1/+1
All opponent creatures have -1/-1
At the beginning of your turn, draw a card.
At the beginning of each opponents turn, that player takes 1 damage.
When you play this, deal 2 damage to all enemy creatures.
When you play this, summon a card in your hand.
(How all this is supposed to fit on the client GUIs, I do not know, but in the code it should be possible)
The text was updated successfully, but these errors were encountered:
It needs to be possible to have whilePresent, onEndOfTurn, and afterPlay at once on the same card, preferably also a combination of each.
For example:
All your creatures have +1/+1
All opponent creatures have -1/-1
At the beginning of your turn, draw a card.
At the beginning of each opponents turn, that player takes 1 damage.
When you play this, deal 2 damage to all enemy creatures.
When you play this, summon a card in your hand.
(How all this is supposed to fit on the client GUIs, I do not know, but in the code it should be possible)
The text was updated successfully, but these errors were encountered: