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Implement Spell-type cards #213
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Also another spell type that could be desirable, would be to cause damage directly to the player, regardless of them having units that can block creatures |
I would also like to add a "mind control spell" take control of target creature until end of turn. |
Referencing a previous discussion about spells on the Q&A forum: http://www2.zomis.net/tcg-creation/137/new-ability-and-spell-ideas |
I got a feeling this will show up in Mythos mod? -- #223 |
Actually, I was more thinking of a strictly creature-based mod for Mythos. Spells would work better with the mana system in Cyborg Chronicles |
I got a feeling that Mythos might need some spells as well, but we'll see. Either way, this will be supported in the Groovy modding |
This issue will be about being able to create spells in the Groovy DSL, and to target specific cards (such as 'Deal 3 damage to 2 target creatures'), for card effect suggestions please see #244 |
Example spell:
Other supported variants:
And:
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Another example, this time of a spell that does not require any targets:
This will deal 1 damage to all creatures on the battlefield. |
Another example:
|
Spell types that come to mind immediately would be things like:
The idea is that once a spell is played and its effects have been applied, it immediately goes into the discard pile.
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