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Game balance - September 2015 #382
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Cyborg Chronicles I am not sure if the solution to #169 is the best one, we might want to re-think that. One possible solution might be to allow scrapping cards when they are at your hand (without paying their mana cost first, and without having to wait for them to be able to attack). The game mechanics makes it extremely hard for a player to turn the game around when he is already losing. Try having the creatures heal at the beginning of your turn instead of at the end, this will allow your opponent to attack them while they have weaker health. The whole "all cards have taunt" mechanism is also a contributing factor to the issue that if player A has many creatures in play, and player B wants to play a creature but if he would then player A would just kill the creature and at the end of the turn have his creatures healed again. Overall, more cards are needed (spells especially, which can deal damage or destroy opponent cards) These comments are from two games when I and a friend played, many of these comments are from my friend. |
Quick Intruduction: After playing both Mythos and Cyborg-Chronicles I've realized one thing: There's nothing that a simple Lightning bolt can't solve. http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=205227&type=card I played all of the games VS Zomis to test things out and had a blast doing so. From both Mythos and Cyborg I feel a lack of removal spells. Name:Broken Power Outlet Overall i liked Cardshifter though. I can't wait for it to become a little more clear/easy to use so i can battle it out again! Hopefully i can add something to the game myself in terms of cards and feedback. As promised, here is the TL:DR: Cyborg: |
Hello @Etrisa and thank you for the feedback! Mythos badly needs so balancing, I've noticed a lot of the same things as you have, it's not unusual to see cards buffed to really high numbers like 9/12 when multiple buffs stack together. We're going to go over all of Mythos again, making adjustments. If you notice anything specific, you're welcome to mention it here! For Cyborg: The ability to sacrifice a card for scrap from the hand is a good idea that we should support. Right now the only workaround to this is to set @Zomis correct me if I'm wrong but didn't we originally have it to where you could scrap any card which can be scrapped as soon as it entered the Battlefield? I realize it's not the same thing as "playing from hand" of course. For playing from hand, we would need to change the actions structure a bit to where a Scrap action would show on cards in your hand as well, granted you have the Mana to actually "play" the card so they can be scrapped. @Etrisa was that the intention? |
In addition to spells that deal direct damage to creatures, Hearthstone also has other ways for players that are slightly behind to deal with powerful creatures. There are cards that can be used to "silence" creatures, removing all their special effects and enchantments. There's also cards like Polymorph and Shadow word: Death that can nullify any very powerful creature. These effects could possibly help with the "spikyness" of the games. |
Almost, only you would not have to pay the many cost in order to scrap the card. The best way is probably just to throw it in, playtest it and see how it feels after a few games. |
I don't think we need any limit to how many cards you can scrap each turn, except for a limit that you can only scrap cards that you have on hand ;) (or on battlefield of course, as it works now) I like the ideas of having triggers for when you scrap a card. |
As @Phrancis noted in the chatroom, the boardstates in Mythos become too complex as the game progresses. I've come up with a couple of solutions to this problem:
I'll probably think of more as I test more and I'll post my findings here when that happens. |
…ning of your next turn instead of the end of your current one.
Please post here any game balance issues/concerns you find so they can be addressed/fixed. Please make sure to identify the Mod, the Card(s) in question, and what you think is unbalanced.
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