Releases: CarlosUPC/Kitty-Lee
Releases · CarlosUPC/Kitty-Lee
Kitty Lee
Enemies fx
Changelog
[0.3.2] - 2018-11-18
Added
- Some sounds effect on enemy attacks
Improved PathFinding
Changelog
[0.3.1] - 2018-11-18
Added
- Enemies now have his own pathfinding.
- Some sounds effect to enemies.
- More enemies in scenes.
Changed
- Gladiator enemy behaviour improved.
Fixed
- Game crashes because a collider doesn't remove.
- Enemies now can attack player.
Enemies and PathFinding
Changelog
[0.3.0] - 2018-11-18
Added
- Enemies:
- Flying.
- Terrestrial.
- Path Finding module.
- Path Finding attached to enemies in order to go to player's position.
- Entity system.
- System load of entities with tsx files.
- Scene place entities automatically after load map.
- In God Mode now can fly.
Changed
- Movement system with delta time between frames to move at same speed in all machines.
- Player now is a entity
- Save and Load game system is improved.
Fixed
- Game crashes when enemy doesn't be able to go to player's position with pathfinding.
Player death
Changelog
[0.2.1] - 2018-10-14
Added
- God mode utility.
- Player death animation and functionality.
[0.2.0] - 2018-10-14
Added
- New mechanic. Become a ghost.
- New player animation "ghost".
- When press S and spacebar on top of platform, player goes down.
- Change between scenes with colliders.
Changed
- Improved scenes.
Fixed
- When player falls with lot of speed and respawning, player moves out of map.
- If fall without jumping, player enters inside of floor.
- When change between scenes, seldom happen an error with audio.
- Player doesn't fade well between stages.
[0.1.5] - 2018-10-13
Added
- Complete player collision with map.
- Camera and player cannot go out of map.
- Save and load functionality with F5 and F6.
- New map created.
- Sounds effect while walking and jumping.
- In config.xml there is a variable that regule if starts game with debug activated.
Changed
- Player collision system
Fixed
- In Release doesn't fade into scenes well.
Removed
[0.1.0] - 2018-10-13
Added
- Created main structure.
- Added assets.
- Added module player with basic functionality (Blit, walk, jump and its corresponding animations).
- Added collision system.
- Load Map, animations and colliders from xml file, edited with Tiled.
- Player collision with floor.
0.2.0 - Innovation & Game Mechanic
Changelog
[0.2.0] - 2018-10-14
Added
- New mechanic. Become a ghost.
- New player animation "ghost".
- When press S and spacebar on top of platform, player goes down.
- Change between scenes with colliders.
Changed
- Improved scenes.
Fixed
- When player falls with lot of speed and respawning, player moves out of map.
- If fall without jumping, player enters inside of floor.
- When change between scenes, seldom happen an error with audio.
- Player doesn't fade well between stages.
[0.1.5] - 2018-10-13
Added
- Complete player collision with map.
- Camera and player cannot go out of map.
- Save and load functionality with F5 and F6.
- New map created.
- Sounds effect while walking and jumping.
- In config.xml there is a variable that regule if starts game with debug activated.
Changed
- Player collision system
Fixed
- In Release doesn't fade into scenes well.
Removed
[0.1.0] - 2018-10-13
Added
- Created main structure.
- Added assets.
- Added module player with basic functionality (Blit, walk, jump and its corresponding animations).
- Added collision system.
- Load Map, animations and colliders from xml file, edited with Tiled.
- Player collision with floor.
0.1.5 - Levels loading & colliders & key debugs
Changelog
[0.1.5] - 2018-10-13
Added
- Complete player collision with map.
- Camera and player cannot go out of map.
- Save and load functionality with F5 and F6.
- New map created.
- Sounds effect while walking and jumping.
- In config.xml there is a variable that regule if starts game with debug activated.
Changed
- Player collision system
Fixed
- In Release doesn't fade into scenes well.
Removed
[0.1.0] - 2018-10-13
Added
- Created main structure.
- Added assets.
- Added module player with basic functionality (Blit, walk, jump and its corresponding animations).
- Added collision system.
- Load Map, animations and colliders from xml file, edited with Tiled.
- Player collision with floor.
0.1.0 - Basic movement of player
Changed
- Player collision system
Fixed
- In Release doesn't fade into scenes well.
Removed
[0.1.0] - 2018-10-13
Added
- Created main structure.
- Added assets.
- Added module player with basic functionality (Blit, walk, jump and its corresponding animations).
- Added collision system.
- Load Map, animations and colliders from xml file, edited with Tiled.
- Player collision with floor.