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Releases: CarlosUPC/Kitty-Lee

Kitty Lee

16 Dec 22:55
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0.3.5

upgraded web

Enemies fx

18 Nov 22:11
f03d554
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Changelog

[0.3.2] - 2018-11-18

Added

  • Some sounds effect on enemy attacks

Improved PathFinding

18 Nov 21:12
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Changelog

[0.3.1] - 2018-11-18

Added

  • Enemies now have his own pathfinding.
  • Some sounds effect to enemies.
  • More enemies in scenes.

Changed

  • Gladiator enemy behaviour improved.

Fixed

  • Game crashes because a collider doesn't remove.
  • Enemies now can attack player.

Enemies and PathFinding

18 Nov 18:28
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Changelog

[0.3.0] - 2018-11-18

Added

  • Enemies:
    • Flying.
    • Terrestrial.
  • Path Finding module.
  • Path Finding attached to enemies in order to go to player's position.
  • Entity system.
  • System load of entities with tsx files.
  • Scene place entities automatically after load map.
  • In God Mode now can fly.

Changed

  • Movement system with delta time between frames to move at same speed in all machines.
  • Player now is a entity
  • Save and Load game system is improved.

Fixed

  • Game crashes when enemy doesn't be able to go to player's position with pathfinding.

Player death

14 Oct 19:24
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Changelog

[0.2.1] - 2018-10-14

Added

  • God mode utility.
  • Player death animation and functionality.

[0.2.0] - 2018-10-14

Added

  • New mechanic. Become a ghost.
  • New player animation "ghost".
  • When press S and spacebar on top of platform, player goes down.
  • Change between scenes with colliders.

Changed

  • Improved scenes.

Fixed

  • When player falls with lot of speed and respawning, player moves out of map.
  • If fall without jumping, player enters inside of floor.
  • When change between scenes, seldom happen an error with audio.
  • Player doesn't fade well between stages.

[0.1.5] - 2018-10-13

Added

  • Complete player collision with map.
  • Camera and player cannot go out of map.
  • Save and load functionality with F5 and F6.
  • New map created.
  • Sounds effect while walking and jumping.
  • In config.xml there is a variable that regule if starts game with debug activated.

Changed

  • Player collision system

Fixed

  • In Release doesn't fade into scenes well.

Removed

[0.1.0] - 2018-10-13

Added

  • Created main structure.
  • Added assets.
  • Added module player with basic functionality (Blit, walk, jump and its corresponding animations).
  • Added collision system.
  • Load Map, animations and colliders from xml file, edited with Tiled.
  • Player collision with floor.

0.2.0 - Innovation & Game Mechanic

14 Oct 18:00
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Changelog

[0.2.0] - 2018-10-14

Added

  • New mechanic. Become a ghost.
  • New player animation "ghost".
  • When press S and spacebar on top of platform, player goes down.
  • Change between scenes with colliders.

Changed

  • Improved scenes.

Fixed

  • When player falls with lot of speed and respawning, player moves out of map.
  • If fall without jumping, player enters inside of floor.
  • When change between scenes, seldom happen an error with audio.
  • Player doesn't fade well between stages.

[0.1.5] - 2018-10-13

Added

  • Complete player collision with map.
  • Camera and player cannot go out of map.
  • Save and load functionality with F5 and F6.
  • New map created.
  • Sounds effect while walking and jumping.
  • In config.xml there is a variable that regule if starts game with debug activated.

Changed

  • Player collision system

Fixed

  • In Release doesn't fade into scenes well.

Removed

[0.1.0] - 2018-10-13

Added

  • Created main structure.
  • Added assets.
  • Added module player with basic functionality (Blit, walk, jump and its corresponding animations).
  • Added collision system.
  • Load Map, animations and colliders from xml file, edited with Tiled.
  • Player collision with floor.

0.1.5 - Levels loading & colliders & key debugs

14 Oct 01:32
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Changelog

[0.1.5] - 2018-10-13

Added

  • Complete player collision with map.
  • Camera and player cannot go out of map.
  • Save and load functionality with F5 and F6.
  • New map created.
  • Sounds effect while walking and jumping.
  • In config.xml there is a variable that regule if starts game with debug activated.

Changed

  • Player collision system

Fixed

  • In Release doesn't fade into scenes well.

Removed

[0.1.0] - 2018-10-13

Added

  • Created main structure.
  • Added assets.
  • Added module player with basic functionality (Blit, walk, jump and its corresponding animations).
  • Added collision system.
  • Load Map, animations and colliders from xml file, edited with Tiled.
  • Player collision with floor.

0.1.0 - Basic movement of player

13 Oct 12:01
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Changed

  • Player collision system

Fixed

  • In Release doesn't fade into scenes well.

Removed

[0.1.0] - 2018-10-13

Added

  • Created main structure.
  • Added assets.
  • Added module player with basic functionality (Blit, walk, jump and its corresponding animations).
  • Added collision system.
  • Load Map, animations and colliders from xml file, edited with Tiled.
  • Player collision with floor.