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Matt Radbourne
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Feb 1, 2020
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using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
using UnityEngine.SceneManagement; | ||
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public class MainMenu : MonoBehaviour | ||
{ | ||
public void PlayGame() | ||
{ | ||
SceneManager.LoadScene("Scenes/SampleScene"); | ||
} | ||
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||
public void QuitGame() | ||
{ | ||
Debug.Log("Quit executed"); | ||
Application.Quit(); | ||
} | ||
} |
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