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When does _hasCache in EditorSceneHelper update to false?
I couldn't find any reference about it, and I think EditorSceneHelper functions are not working correctly because its not updating.
e.g buildSettingsOptions = EditorSceneHelper.ScenesInBuildSettings.ToDisplayOptions() on SceneGroupEditor.OnEnable()
buildSettingsOptions is not updating properly when new scene is added on buildsettings.
The text was updated successfully, but these errors were encountered:
When does
_hasCache
inEditorSceneHelper
update to false?I couldn't find any reference about it, and I think
EditorSceneHelper
functions are not working correctly because its not updating.e.g
buildSettingsOptions = EditorSceneHelper.ScenesInBuildSettings.ToDisplayOptions()
onSceneGroupEditor.OnEnable()
buildSettingsOptions is not updating properly when new scene is added on buildsettings.
The text was updated successfully, but these errors were encountered: