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ScreenSize is set asynchronously using the main queue on iOS and as a result screen <-> map conversion functions do not work properly in methods like viewDidLoad. A workaround is to store the view size as early as possible (in layoutSubviews method), even before the GL context has been created.
A similar issue exists on Android. In onCreate method the layout has not yet been determined. On Android ViewTreeObserver.OnGlobalLayoutListener should be used.
The text was updated successfully, but these errors were encountered:
ScreenSize is set asynchronously using the main queue on iOS and as a result screen <-> map conversion functions do not work properly in methods like viewDidLoad. A workaround is to store the view size as early as possible (in layoutSubviews method), even before the GL context has been created.
A similar issue exists on Android. In onCreate method the layout has not yet been determined. On Android ViewTreeObserver.OnGlobalLayoutListener should be used.
The text was updated successfully, but these errors were encountered: