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OptionsController.cs
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OptionsController.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class OptionsController : MonoBehaviour
{
public Slider volumeSlider;
public Slider difficultySlider;
public LevelManager levelManager;
public GameObject easy;
public GameObject normal;
public GameObject hard;
private MusicPlayer musicPlayer;
private void Start ()
{
musicPlayer = FindObjectOfType<MusicPlayer>();
volumeSlider.value = PlayerPrefsManager.GetMasterVolume ();
difficultySlider.value = PlayerPrefsManager.GetDifficulty();
}
private void Update ()
{
musicPlayer.ChangeVolume(volumeSlider.value);
// easy
if (difficultySlider.value == 0f)
{
easy.SetActive(true);
normal.SetActive(false);
hard.SetActive(false);
}
// normal
else if (difficultySlider.value == 1f)
{
easy.SetActive(false);
normal.SetActive(true);
hard.SetActive(false);
}
// hard
else
{
easy.SetActive(false);
normal.SetActive(false);
hard.SetActive(true);
}
}
public void SaveAndExit ()
{
PlayerPrefsManager.SetMasterVolume (volumeSlider.value);
PlayerPrefsManager.SetDifficulty(difficultySlider.value);
SceneManager.LoadScene ("Start");
}
public void SetDefaults ()
{
volumeSlider.value = 0.8f;
difficultySlider.value = 1f;
}
}